# Class Lighting

java.lang.Object
javafx.scene.effect.Effect
javafx.scene.effect.Lighting

public class Lighting extends Effect
An effect that simulates a light source shining on the given content, which can be used to give flat objects a more realistic, three-dimensional appearance.

Example:

    Light.Distant light = new Light.Distant();
    light.setAzimuth(-135.0);

    Lighting lighting = new Lighting();
    lighting.setLight(light);
    lighting.setSurfaceScale(5.0);

    Text text = new Text();
    text.setText("JavaFX!");
    text.setFill(Color.STEELBLUE);
    text.setFont(Font.font(null, FontWeight.BOLD, 60));
    text.setX(10.0);
    text.setY(10.0);
    text.setTextOrigin(VPos.TOP);

    text.setEffect(lighting);

The code above produces the following:

Since:
  JavaFX 2.0

- ## Property Summary

  Properties
  Type
  Property
  Description
  `final ObjectProperty<Effect>`
  `bumpInput`
  The optional bump map input.
  `final ObjectProperty<Effect>`
  `contentInput`
  The content input for this `Effect`.
  `final DoubleProperty`
  `diffuseConstant`
  The diffuse constant.
  `final ObjectProperty<Light>`
  `light`
  The light source for this `Lighting` effect.
  `final DoubleProperty`
  `specularConstant`
  The specular constant.
  `final DoubleProperty`
  `specularExponent`
  The specular exponent.
  `final DoubleProperty`
  `surfaceScale`
  The surface scale factor.

- ## Constructor Summary

  Constructors
  Constructor
  Description
  `Lighting()`
  Creates a new instance of Lighting with default parameters.
  `Lighting(Light light)`
  Creates a new instance of Lighting with the specified light.

- ## Method Summary

  Modifier and Type
  Method
  Description
  `final ObjectProperty<Effect>`
  `bumpInputProperty()`
  The optional bump map input.
  `final ObjectProperty<Effect>`
  `contentInputProperty()`
  The content input for this `Effect`.
  `final DoubleProperty`
  `diffuseConstantProperty()`
  The diffuse constant.
  `final Effect`
  `getBumpInput()`
  Gets the value of the `bumpInput` property.
  `final Effect`
  `getContentInput()`
  Gets the value of the `contentInput` property.
  `final double`
  `getDiffuseConstant()`
  Gets the value of the `diffuseConstant` property.
  `final Light`
  `getLight()`
  Gets the value of the `light` property.
  `final double`
  `getSpecularConstant()`
  Gets the value of the `specularConstant` property.
  `final double`
  `getSpecularExponent()`
  Gets the value of the `specularExponent` property.
  `final double`
  `getSurfaceScale()`
  Gets the value of the `surfaceScale` property.
  `final ObjectProperty<Light>`
  `lightProperty()`
  The light source for this `Lighting` effect.
  `final void`
  `setBumpInput(Effect value)`
  Sets the value of the `bumpInput` property.
  `final void`
  `setContentInput(Effect value)`
  Sets the value of the `contentInput` property.
  `final void`
  `setDiffuseConstant(double value)`
  Sets the value of the `diffuseConstant` property.
  `final void`
  `setLight(Light value)`
  Sets the value of the `light` property.
  `final void`
  `setSpecularConstant(double value)`
  Sets the value of the `specularConstant` property.
  `final void`
  `setSpecularExponent(double value)`
  Sets the value of the `specularExponent` property.
  `final void`
  `setSurfaceScale(double value)`
  Sets the value of the `surfaceScale` property.
  `final DoubleProperty`
  `specularConstantProperty()`
  The specular constant.
  `final DoubleProperty`
  `specularExponentProperty()`
  The specular exponent.
  `final DoubleProperty`
  `surfaceScaleProperty()`
  The surface scale factor.

  ### Methods declared in class Object

  `clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait`

- ## Property Details

  - ### light

    public final ObjectProperty<Light> lightProperty
    The light source for this `Lighting` effect.
    See Also:
      - `getLight()`
      - `setLight(Light)`
      - `lightProperty()`

  - ### bumpInput

    public final ObjectProperty<Effect> bumpInputProperty
    The optional bump map input. If not specified, a bump map will be automatically generated from the default input. If set to `null`, or left unspecified, a graphical image of the `Node` to which the `Effect` is attached will be used to generate a default bump map.
    Default value:
      a Shadow effect with a radius of 10
    See Also:
      - `getBumpInput()`
      - `setBumpInput(Effect)`
      - `bumpInputProperty()`

  - ### contentInput

    public final ObjectProperty<Effect> contentInputProperty
    The content input for this `Effect`. If set to `null`, or left unspecified, a graphical image of the `Node` to which the `Effect` is attached will be used as the input.
    Default value:
      null
    See Also:
      - `getContentInput()`
      - `setContentInput(Effect)`
      - `contentInputProperty()`

  - ### diffuseConstant

    public final DoubleProperty diffuseConstantProperty
    The diffuse constant.

              Min: 0.0
              Max: 2.0
          Default: 1.0
         Identity: n/a

    Default value:
      1.0
    See Also:
      - `getDiffuseConstant()`
      - `setDiffuseConstant(double)`
      - `diffuseConstantProperty()`

  - ### specularConstant

    public final DoubleProperty specularConstantProperty
    The specular constant.

              Min: 0.0
              Max: 2.0
          Default: 0.3
         Identity: n/a

    Default value:
      0.3
    See Also:
      - `getSpecularConstant()`
      - `setSpecularConstant(double)`
      - `specularConstantProperty()`

  - ### specularExponent

    public final DoubleProperty specularExponentProperty
    The specular exponent.

              Min:  0.0
              Max: 40.0
          Default: 20.0
         Identity:  n/a

    Default value:
      20.0
    See Also:
      - `getSpecularExponent()`
      - `setSpecularExponent(double)`
      - `specularExponentProperty()`

  - ### surfaceScale

    public final DoubleProperty surfaceScaleProperty
    The surface scale factor.

              Min:  0.0
              Max: 10.0
          Default:  1.5
         Identity:  n/a

    Default value:
      1.5
    See Also:
      - `getSurfaceScale()`
      - `setSurfaceScale(double)`
      - `surfaceScaleProperty()`

- ## Constructor Details

  - ### Lighting

    public Lighting()
    Creates a new instance of Lighting with default parameters.

  - ### Lighting

    public Lighting(Light light)
    Creates a new instance of Lighting with the specified light.
    Parameters:
      `light` - the light source for this `Lighting` effect
    Since:
      JavaFX 2.1

- ## Method Details

  - ### setLight

    public final void setLight(Light value)
    Sets the value of the `light` property.
    Property description:
      The light source for this `Lighting` effect.
    Parameters:
      `value` - the value for the `light` property
    See Also:
      - `getLight()`
      - `lightProperty()`

  - ### getLight

    public final Light getLight()
    Gets the value of the `light` property.
    Property description:
      The light source for this `Lighting` effect.
    Returns:
      the value of the `light` property
    See Also:
      - `setLight(Light)`
      - `lightProperty()`

  - ### lightProperty

    public final ObjectProperty<Light> lightProperty()
    The light source for this `Lighting` effect.
    Returns:
      the `light` property
    See Also:
      - `getLight()`
      - `setLight(Light)`

  - ### setBumpInput

    public final void setBumpInput(Effect value)
    Sets the value of the `bumpInput` property.
    Property description:
      The optional bump map input. If not specified, a bump map will be automatically generated from the default input. If set to `null`, or left unspecified, a graphical image of the `Node` to which the `Effect` is attached will be used to generate a default bump map.
    Default value:
      a Shadow effect with a radius of 10
    Parameters:
      `value` - the value for the `bumpInput` property
    See Also:
      - `getBumpInput()`
      - `bumpInputProperty()`

  - ### getBumpInput

    public final Effect getBumpInput()
    Gets the value of the `bumpInput` property.
    Property description:
      The optional bump map input. If not specified, a bump map will be automatically generated from the default input. If set to `null`, or left unspecified, a graphical image of the `Node` to which the `Effect` is attached will be used to generate a default bump map.
    Default value:
      a Shadow effect with a radius of 10
    Returns:
      the value of the `bumpInput` property
    See Also:
      - `setBumpInput(Effect)`
      - `bumpInputProperty()`

  - ### bumpInputProperty

    public final ObjectProperty<Effect> bumpInputProperty()
    The optional bump map input. If not specified, a bump map will be automatically generated from the default input. If set to `null`, or left unspecified, a graphical image of the `Node` to which the `Effect` is attached will be used to generate a default bump map.
    Default value:
      a Shadow effect with a radius of 10
    Returns:
      the `bumpInput` property
    See Also:
      - `getBumpInput()`
      - `setBumpInput(Effect)`

  - ### setContentInput

    public final void setContentInput(Effect value)
    Sets the value of the `contentInput` property.
    Property description:
      The content input for this `Effect`. If set to `null`, or left unspecified, a graphical image of the `Node` to which the `Effect` is attached will be used as the input.
    Default value:
      null
    Parameters:
      `value` - the value for the `contentInput` property
    See Also:
      - `getContentInput()`
      - `contentInputProperty()`

  - ### getContentInput

    public final Effect getContentInput()
    Gets the value of the `contentInput` property.
    Property description:
      The content input for this `Effect`. If set to `null`, or left unspecified, a graphical image of the `Node` to which the `Effect` is attached will be used as the input.
    Default value:
      null
    Returns:
      the value of the `contentInput` property
    See Also:
      - `setContentInput(Effect)`
      - `contentInputProperty()`

  - ### contentInputProperty

    public final ObjectProperty<Effect> contentInputProperty()
    The content input for this `Effect`. If set to `null`, or left unspecified, a graphical image of the `Node` to which the `Effect` is attached will be used as the input.
    Default value:
      null
    Returns:
      the `contentInput` property
    See Also:
      - `getContentInput()`
      - `setContentInput(Effect)`

  - ### setDiffuseConstant

    public final void setDiffuseConstant(double value)
    Sets the value of the `diffuseConstant` property.
    Property description:
      The diffuse constant.

                Min: 0.0
                Max: 2.0
            Default: 1.0
           Identity: n/a

    Default value:
      1.0
    Parameters:
      `value` - the value for the `diffuseConstant` property
    See Also:
      - `getDiffuseConstant()`
      - `diffuseConstantProperty()`

  - ### getDiffuseConstant

    public final double getDiffuseConstant()
    Gets the value of the `diffuseConstant` property.
    Property description:
      The diffuse constant.

                Min: 0.0
                Max: 2.0
            Default: 1.0
           Identity: n/a

    Default value:
      1.0
    Returns:
      the value of the `diffuseConstant` property
    See Also:
      - `setDiffuseConstant(double)`
      - `diffuseConstantProperty()`

  - ### diffuseConstantProperty

    public final DoubleProperty diffuseConstantProperty()
    The diffuse constant.

              Min: 0.0
              Max: 2.0
          Default: 1.0
         Identity: n/a

    Default value:
      1.0
    Returns:
      the `diffuseConstant` property
    See Also:
      - `getDiffuseConstant()`
      - `setDiffuseConstant(double)`

  - ### setSpecularConstant

    public final void setSpecularConstant(double value)
    Sets the value of the `specularConstant` property.
    Property description:
      The specular constant.

                Min: 0.0
                Max: 2.0
            Default: 0.3
           Identity: n/a

    Default value:
      0.3
    Parameters:
      `value` - the value for the `specularConstant` property
    See Also:
      - `getSpecularConstant()`
      - `specularConstantProperty()`

  - ### getSpecularConstant

    public final double getSpecularConstant()
    Gets the value of the `specularConstant` property.
    Property description:
      The specular constant.

                Min: 0.0
                Max: 2.0
            Default: 0.3
           Identity: n/a

    Default value:
      0.3
    Returns:
      the value of the `specularConstant` property
    See Also:
      - `setSpecularConstant(double)`
      - `specularConstantProperty()`

  - ### specularConstantProperty

    public final DoubleProperty specularConstantProperty()
    The specular constant.

              Min: 0.0
              Max: 2.0
          Default: 0.3
         Identity: n/a

    Default value:
      0.3
    Returns:
      the `specularConstant` property
    See Also:
      - `getSpecularConstant()`
      - `setSpecularConstant(double)`

  - ### setSpecularExponent

    public final void setSpecularExponent(double value)
    Sets the value of the `specularExponent` property.
    Property description:
      The specular exponent.

                Min:  0.0
                Max: 40.0
            Default: 20.0
           Identity:  n/a

    Default value:
      20.0
    Parameters:
      `value` - the value for the `specularExponent` property
    See Also:
      - `getSpecularExponent()`
      - `specularExponentProperty()`

  - ### getSpecularExponent

    public final double getSpecularExponent()
    Gets the value of the `specularExponent` property.
    Property description:
      The specular exponent.

                Min:  0.0
                Max: 40.0
            Default: 20.0
           Identity:  n/a

    Default value:
      20.0
    Returns:
      the value of the `specularExponent` property
    See Also:
      - `setSpecularExponent(double)`
      - `specularExponentProperty()`

  - ### specularExponentProperty

    public final DoubleProperty specularExponentProperty()
    The specular exponent.

              Min:  0.0
              Max: 40.0
          Default: 20.0
         Identity:  n/a

    Default value:
      20.0
    Returns:
      the `specularExponent` property
    See Also:
      - `getSpecularExponent()`
      - `setSpecularExponent(double)`

  - ### setSurfaceScale

    public final void setSurfaceScale(double value)
    Sets the value of the `surfaceScale` property.
    Property description:
      The surface scale factor.

                Min:  0.0
                Max: 10.0
            Default:  1.5
           Identity:  n/a

    Default value:
      1.5
    Parameters:
      `value` - the value for the `surfaceScale` property
    See Also:
      - `getSurfaceScale()`
      - `surfaceScaleProperty()`

  - ### getSurfaceScale

    public final double getSurfaceScale()
    Gets the value of the `surfaceScale` property.
    Property description:
      The surface scale factor.

                Min:  0.0
                Max: 10.0
            Default:  1.5
           Identity:  n/a

    Default value:
      1.5
    Returns:
      the value of the `surfaceScale` property
    See Also:
      - `setSurfaceScale(double)`
      - `surfaceScaleProperty()`

  - ### surfaceScaleProperty

    public final DoubleProperty surfaceScaleProperty()
    The surface scale factor.

              Min:  0.0
              Max: 10.0
          Default:  1.5
         Identity:  n/a

    Default value:
      1.5
    Returns:
      the `surfaceScale` property
    See Also:
      - `getSurfaceScale()`
      - `setSurfaceScale(double)`