Module javafx.controls
Package javafx.scene.control

# Class ButtonBase

java.lang.Object
javafx.scene.Node
javafx.scene.Parent
javafx.scene.layout.Region
javafx.scene.control.Control
javafx.scene.control.Labeled
javafx.scene.control.ButtonBase

All Implemented Interfaces:
  `Styleable`, `EventTarget`, `Skinnable`

Direct Known Subclasses:
  `Button`, `CheckBox`, `Hyperlink`, `MenuButton`, `ToggleButton`

public abstract class ButtonBase extends Labeled
Base class for button-like UI Controls, including Hyperlinks, Buttons, ToggleButtons, CheckBoxes, and RadioButtons. The primary contribution of ButtonBase is providing a consistent API for handling the concept of button "arming". In UIs, a button will typically only "fire" if some user gesture occurs while the button is "armed". For example, a Button may be armed if the mouse is pressed and the Button is enabled and the mouse is over the button. In such a situation, if the mouse is then released, then the Button is "fired", meaning its action takes place.

Since:
  JavaFX 2.0

- ## Property Summary

  Properties
  Type
  Property
  Description
  `final ReadOnlyBooleanProperty`
  `armed`
  Indicates that the button has been "armed" such that a mouse release will cause the button's action to be invoked.
  `final ObjectProperty<EventHandler<ActionEvent>>`
  `onAction`
  The button's action, which is invoked whenever the button is fired.

  ### Properties declared in class javafx.scene.control.Labeled

  `alignment, contentDisplay, ellipsisString, font, graphic, graphicTextGap, labelPadding, lineSpacing, mnemonicParsing, textAlignment, textFill, textOverrun, text, textTruncated, underline, wrapText`

  ### Properties declared in class javafx.scene.control.Control

  `contextMenu, skin, tooltip`

  ### Properties declared in class javafx.scene.layout.Region

  `background, border, cacheShape, centerShape, height, insets, maxHeight, maxWidth, minHeight, minWidth, opaqueInsets, padding, prefHeight, prefWidth, scaleShape, shape, snapToPixel, width`

  ### Properties declared in class javafx.scene.Parent

  `needsLayout`

  ### Properties declared in class javafx.scene.Node

  `accessibleHelp, accessibleRoleDescription, accessibleRole, accessibleText, blendMode, boundsInLocal, boundsInParent, cacheHint, cache, clip, cursor, depthTest, disabled, disable, effectiveNodeOrientation, effect, eventDispatcher, focused, focusTraversable, focusVisible, focusWithin, hover, id, inputMethodRequests, layoutBounds, layoutX, layoutY, localToParentTransform, localToSceneTransform, managed, mouseTransparent, nodeOrientation, onContextMenuRequested, onDragDetected, onDragDone, onDragDropped, onDragEntered, onDragExited, onDragOver, onInputMethodTextChanged, onKeyPressed, onKeyReleased, onKeyTyped, onMouseClicked, onMouseDragEntered, onMouseDragExited, onMouseDragged, onMouseDragOver, onMouseDragReleased, onMouseEntered, onMouseExited, onMouseMoved, onMousePressed, onMouseReleased, onRotate, onRotationFinished, onRotationStarted, onScrollFinished, onScroll, onScrollStarted, onSwipeDown, onSwipeLeft, onSwipeRight, onSwipeUp, onTouchMoved, onTouchPressed, onTouchReleased, onTouchStationary, onZoomFinished, onZoom, onZoomStarted, opacity, parent, pickOnBounds, pressed, rotate, rotationAxis, scaleX, scaleY, scaleZ, scene, style, translateX, translateY, translateZ, viewOrder, visible`

- ## Field Summary

  ### Fields declared in class javafx.scene.layout.Region

  `USE_COMPUTED_SIZE, USE_PREF_SIZE`

  ### Fields declared in class javafx.scene.Node

  `BASELINE_OFFSET_SAME_AS_HEIGHT`

- ## Constructor Summary

  Constructors
  Constructor
  Description
  `ButtonBase()`
  Create a default ButtonBase with empty text.
  `ButtonBase(String text)`
  Create a ButtonBase with the given text.
  `ButtonBase(String text, Node graphic)`
  Create a ButtonBase with the given text and graphic.

- ## Method Summary

  Modifier and Type
  Method
  Description
  `void`
  `arm()`
  Arms the button.
  `final ReadOnlyBooleanProperty`
  `armedProperty()`
  Indicates that the button has been "armed" such that a mouse release will cause the button's action to be invoked.
  `void`
  `disarm()`
  Disarms the button.
  `abstract void`
  `fire()`
  Invoked when a user gesture indicates that an event for this `ButtonBase` should occur.
  `final EventHandler<ActionEvent>`
  `getOnAction()`
  Gets the value of the `onAction` property.
  `final boolean`
  `isArmed()`
  Gets the value of the `armed` property.
  `final ObjectProperty<EventHandler<ActionEvent>>`
  `onActionProperty()`
  The button's action, which is invoked whenever the button is fired.
  `final void`
  `setOnAction(EventHandler<ActionEvent> value)`
  Sets the value of the `onAction` property.

  ### Methods declared in class javafx.scene.control.Labeled

  `alignmentProperty, contentDisplayProperty, ellipsisStringProperty, fontProperty, getAlignment, getClassCssMetaData, getContentBias, getContentDisplay, getControlCssMetaData, getEllipsisString, getFont, getGraphic, getGraphicTextGap, getInitialAlignment, getLabelPadding, getLineSpacing, getText, getTextAlignment, getTextFill, getTextOverrun, graphicProperty, graphicTextGapProperty, isMnemonicParsing, isTextTruncated, isUnderline, isWrapText, labelPaddingProperty, lineSpacingProperty, mnemonicParsingProperty, setAlignment, setContentDisplay, setEllipsisString, setFont, setGraphic, setGraphicTextGap, setLineSpacing, setMnemonicParsing, setText, setTextAlignment, setTextFill, setTextOverrun, setUnderline, setWrapText, textAlignmentProperty, textFillProperty, textOverrunProperty, textProperty, textTruncatedProperty, underlineProperty, wrapTextProperty`

  ### Methods declared in class javafx.scene.control.Control

  `computeMaxHeight, computeMaxWidth, computeMinHeight, computeMinWidth, contextMenuProperty, createDefaultSkin, getContextMenu, getCssMetaData, getInitialFocusTraversable, getSkin, getTooltip, isResizable, setContextMenu, setSkin, setTooltip, skinProperty, tooltipProperty`

  ### Methods declared in class javafx.scene.layout.Region

  `backgroundProperty, borderProperty, cacheShapeProperty, centerShapeProperty, computePrefHeight, computePrefWidth, getBackground, getBorder, getHeight, getInsets, getMaxHeight, getMaxWidth, getMinHeight, getMinWidth, getOpaqueInsets, getPadding, getPrefHeight, getPrefWidth, getShape, getUserAgentStylesheet, getWidth, heightProperty, insetsProperty, isCacheShape, isCenterShape, isScaleShape, isSnapToPixel, layoutInArea, layoutInArea, layoutInArea, layoutInArea, maxHeight, maxHeightProperty, maxWidth, maxWidthProperty, minHeight, minHeightProperty, minWidth, minWidthProperty, opaqueInsetsProperty, paddingProperty, positionInArea, positionInArea, prefHeight, prefHeightProperty, prefWidth, prefWidthProperty, resize, scaleShapeProperty, setBackground, setBorder, setCacheShape, setCenterShape, setHeight, setMaxHeight, setMaxSize, setMaxWidth, setMinHeight, setMinSize, setMinWidth, setOpaqueInsets, setPadding, setPrefHeight, setPrefSize, setPrefWidth, setScaleShape, setShape, setSnapToPixel, setWidth, shapeProperty, snappedBottomInset, snappedLeftInset, snappedRightInset, snappedTopInset, snapPosition, snapPositionX, snapPositionY, snapSize, snapSizeX, snapSizeY, snapSpace, snapSpaceX, snapSpaceY, snapToPixelProperty, widthProperty`

  ### Methods declared in class javafx.scene.Parent

  `getBaselineOffset, getChildren, getChildrenUnmodifiable, getManagedChildren, getStylesheets, isNeedsLayout, layout, layoutChildren, needsLayoutProperty, requestLayout, requestParentLayout, setNeedsLayout, updateBounds`

  ### Methods declared in class javafx.scene.Node

  `accessibleHelpProperty, accessibleRoleDescriptionProperty, accessibleRoleProperty, accessibleTextProperty, addEventFilter, addEventHandler, applyCss, autosize, blendModeProperty, boundsInLocalProperty, boundsInParentProperty, buildEventDispatchChain, cacheHintProperty, cacheProperty, clipProperty, computeAreaInScreen, contains, contains, cursorProperty, depthTestProperty, disabledProperty, disableProperty, effectiveNodeOrientationProperty, effectProperty, eventDispatcherProperty, executeAccessibleAction, fireEvent, focusedProperty, focusTraversableProperty, focusVisibleProperty, focusWithinProperty, getAccessibleHelp, getAccessibleRole, getAccessibleRoleDescription, getAccessibleText, getBlendMode, getBoundsInLocal, getBoundsInParent, getCacheHint, getClip, getCursor, getDepthTest, getEffect, getEffectiveNodeOrientation, getEventDispatcher, getId, getInitialCursor, getInputMethodRequests, getLayoutBounds, getLayoutX, getLayoutY, getLocalToParentTransform, getLocalToSceneTransform, getNodeOrientation, getOnContextMenuRequested, getOnDragDetected, getOnDragDone, getOnDragDropped, getOnDragEntered, getOnDragExited, getOnDragOver, getOnInputMethodTextChanged, getOnKeyPressed, getOnKeyReleased, getOnKeyTyped, getOnMouseClicked, getOnMouseDragEntered, getOnMouseDragExited, getOnMouseDragged, getOnMouseDragOver, getOnMouseDragReleased, getOnMouseEntered, getOnMouseExited, getOnMouseMoved, getOnMousePressed, getOnMouseReleased, getOnRotate, getOnRotationFinished, getOnRotationStarted, getOnScroll, getOnScrollFinished, getOnScrollStarted, getOnSwipeDown, getOnSwipeLeft, getOnSwipeRight, getOnSwipeUp, getOnTouchMoved, getOnTouchPressed, getOnTouchReleased, getOnTouchStationary, getOnZoom, getOnZoomFinished, getOnZoomStarted, getOpacity, getParent, getProperties, getPseudoClassStates, getRotate, getRotationAxis, getScaleX, getScaleY, getScaleZ, getScene, getStyle, getStyleableParent, getStyleClass, getTransforms, getTranslateX, getTranslateY, getTranslateZ, getTypeSelector, getUserData, getViewOrder, hasProperties, hoverProperty, idProperty, inputMethodRequestsProperty, intersects, intersects, isCache, isDisable, isDisabled, isFocused, isFocusTraversable, isFocusVisible, isFocusWithin, isHover, isManaged, isMouseTransparent, isPickOnBounds, isPressed, isVisible, layoutBoundsProperty, layoutXProperty, layoutYProperty, localToParent, localToParent, localToParent, localToParent, localToParent, localToParentTransformProperty, localToScene, localToScene, localToScene, localToScene, localToScene, localToScene, localToScene, localToScene, localToScene, localToScene, localToSceneTransformProperty, localToScreen, localToScreen, localToScreen, localToScreen, localToScreen, lookup, lookupAll, managedProperty, mouseTransparentProperty, nodeOrientationProperty, notifyAccessibleAttributeChanged, onContextMenuRequestedProperty, onDragDetectedProperty, onDragDoneProperty, onDragDroppedProperty, onDragEnteredProperty, onDragExitedProperty, onDragOverProperty, onInputMethodTextChangedProperty, onKeyPressedProperty, onKeyReleasedProperty, onKeyTypedProperty, onMouseClickedProperty, onMouseDragEnteredProperty, onMouseDragExitedProperty, onMouseDraggedProperty, onMouseDragOverProperty, onMouseDragReleasedProperty, onMouseEnteredProperty, onMouseExitedProperty, onMouseMovedProperty, onMousePressedProperty, onMouseReleasedProperty, onRotateProperty, onRotationFinishedProperty, onRotationStartedProperty, onScrollFinishedProperty, onScrollProperty, onScrollStartedProperty, onSwipeDownProperty, onSwipeLeftProperty, onSwipeRightProperty, onSwipeUpProperty, onTouchMovedProperty, onTouchPressedProperty, onTouchReleasedProperty, onTouchStationaryProperty, onZoomFinishedProperty, onZoomProperty, onZoomStartedProperty, opacityProperty, parentProperty, parentToLocal, parentToLocal, parentToLocal, parentToLocal, parentToLocal, pickOnBoundsProperty, pressedProperty, pseudoClassStateChanged, queryAccessibleAttribute, relocate, removeEventFilter, removeEventHandler, requestFocus, resizeRelocate, rotateProperty, rotationAxisProperty, scaleXProperty, scaleYProperty, scaleZProperty, sceneProperty, sceneToLocal, sceneToLocal, sceneToLocal, sceneToLocal, sceneToLocal, sceneToLocal, sceneToLocal, sceneToLocal, screenToLocal, screenToLocal, screenToLocal, setAccessibleHelp, setAccessibleRole, setAccessibleRoleDescription, setAccessibleText, setBlendMode, setCache, setCacheHint, setClip, setCursor, setDepthTest, setDisable, setDisabled, setEffect, setEventDispatcher, setEventHandler, setFocused, setFocusTraversable, setHover, setId, setInputMethodRequests, setLayoutX, setLayoutY, setManaged, setMouseTransparent, setNodeOrientation, setOnContextMenuRequested, setOnDragDetected, setOnDragDone, setOnDragDropped, setOnDragEntered, setOnDragExited, setOnDragOver, setOnInputMethodTextChanged, setOnKeyPressed, setOnKeyReleased, setOnKeyTyped, setOnMouseClicked, setOnMouseDragEntered, setOnMouseDragExited, setOnMouseDragged, setOnMouseDragOver, setOnMouseDragReleased, setOnMouseEntered, setOnMouseExited, setOnMouseMoved, setOnMousePressed, setOnMouseReleased, setOnRotate, setOnRotationFinished, setOnRotationStarted, setOnScroll, setOnScrollFinished, setOnScrollStarted, setOnSwipeDown, setOnSwipeLeft, setOnSwipeRight, setOnSwipeUp, setOnTouchMoved, setOnTouchPressed, setOnTouchReleased, setOnTouchStationary, setOnZoom, setOnZoomFinished, setOnZoomStarted, setOpacity, setPickOnBounds, setPressed, setRotate, setRotationAxis, setScaleX, setScaleY, setScaleZ, setStyle, setTranslateX, setTranslateY, setTranslateZ, setUserData, setViewOrder, setVisible, snapshot, snapshot, startDragAndDrop, startFullDrag, styleProperty, toBack, toFront, toString, translateXProperty, translateYProperty, translateZProperty, usesMirroring, viewOrderProperty, visibleProperty`

  ### Methods declared in class java.lang.Object

  `clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait`

  ### Methods declared in interface javafx.css.Styleable

  `getStyleableNode`

- ## Property Details

  - ### armed

    public final ReadOnlyBooleanProperty armedProperty
    Indicates that the button has been "armed" such that a mouse release will cause the button's action to be invoked. This is subtly different from pressed. Pressed indicates that the mouse has been pressed on a Node and has not yet been released. `arm` however also takes into account whether the mouse is actually over the button and pressed.
    See Also:
      - `isArmed()`
      - `armedProperty()`

  - ### onAction

    public final ObjectProperty<EventHandler<ActionEvent>> onActionProperty
    The button's action, which is invoked whenever the button is fired. This may be due to the user clicking on the button with the mouse, or by a touch event, or by a key press, or if the developer programmatically invokes the `fire()` method.
    See Also:
      - `getOnAction()`
      - `setOnAction(EventHandler)`
      - `onActionProperty()`

- ## Constructor Details

  - ### ButtonBase

    public ButtonBase()
    Create a default ButtonBase with empty text.

  - ### ButtonBase

    public ButtonBase(String text)
    Create a ButtonBase with the given text.
    Parameters:
      `text` - null text is treated as the empty string

  - ### ButtonBase

    public ButtonBase(String text, Node graphic)
    Create a ButtonBase with the given text and graphic.
    Parameters:
      `text` - null text is treated as the empty string
      `graphic` - a null graphic is acceptable

- ## Method Details

  - ### armedProperty

    public final ReadOnlyBooleanProperty armedProperty()
    Indicates that the button has been "armed" such that a mouse release will cause the button's action to be invoked. This is subtly different from pressed. Pressed indicates that the mouse has been pressed on a Node and has not yet been released. `arm` however also takes into account whether the mouse is actually over the button and pressed.
    Returns:
      the property to indicate that the button has been "armed"
    See Also:
      - `isArmed()`

  - ### isArmed

    public final boolean isArmed()
    Gets the value of the `armed` property.
    Property description:
      Indicates that the button has been "armed" such that a mouse release will cause the button's action to be invoked. This is subtly different from pressed. Pressed indicates that the mouse has been pressed on a Node and has not yet been released. `arm` however also takes into account whether the mouse is actually over the button and pressed.
    Returns:
      the value of the `armed` property
    See Also:
      - `armedProperty()`

  - ### onActionProperty

    public final ObjectProperty<EventHandler<ActionEvent>> onActionProperty()
    The button's action, which is invoked whenever the button is fired. This may be due to the user clicking on the button with the mouse, or by a touch event, or by a key press, or if the developer programmatically invokes the `fire()` method.
    Returns:
      the property to represent the button's action, which is invoked whenever the button is fired
    See Also:
      - `getOnAction()`
      - `setOnAction(EventHandler)`

  - ### setOnAction

    public final void setOnAction(EventHandler<ActionEvent> value)
    Sets the value of the `onAction` property.
    Property description:
      The button's action, which is invoked whenever the button is fired. This may be due to the user clicking on the button with the mouse, or by a touch event, or by a key press, or if the developer programmatically invokes the `fire()` method.
    Parameters:
      `value` - the value for the `onAction` property
    See Also:
      - `getOnAction()`
      - `onActionProperty()`

  - ### getOnAction

    public final EventHandler<ActionEvent> getOnAction()
    Gets the value of the `onAction` property.
    Property description:
      The button's action, which is invoked whenever the button is fired. This may be due to the user clicking on the button with the mouse, or by a touch event, or by a key press, or if the developer programmatically invokes the `fire()` method.
    Returns:
      the value of the `onAction` property
    See Also:
      - `setOnAction(EventHandler)`
      - `onActionProperty()`

  - ### arm

    public void arm()
    Arms the button. An armed button will fire an action (whether that be the action of a `Button` or toggling selection on a `CheckBox` or some other behavior) on the next expected UI gesture. Note: This function is intended to be used by experts, primarily by those implementing new Skins or Behaviors. It is not common for developers or designers to access this function directly.

  - ### disarm

    public void disarm()
    Disarms the button. See `arm()`. Note: This function is intended to be used by experts, primarily by those implementing new Skins or Behaviors. It is not common for developers or designers to access this function directly.

  - ### fire

    public abstract void fire()
    Invoked when a user gesture indicates that an event for this `ButtonBase` should occur.

    If invoked, this method will be executed regardless of the status of `arm()`.