# Uses of Class
javafx.scene.control.TreeTableCell

Packages that use TreeTableCell
Package
Description
javafx.scene.control
The JavaFX User Interface Controls (UI Controls or just Controls) are specialized Nodes in the JavaFX Scenegraph especially suited for reuse in many different application contexts.
javafx.scene.control.cell
The `javafx.scene.control.cell` package is where all cell-related classes are located, other than the core classes such as `Cell`, `IndexedCell`, `ListCell`, `TreeCell`, and `TableCell`.
javafx.scene.control.skin
The javafx.scene.control.skin package is where the skin classes, typically one for each UI control, are located

- ## Uses of TreeTableCell in javafx.scene.control

  Fields in javafx.scene.control with type parameters of type TreeTableCell
  Modifier and Type
  Field
  Description
  `static final Callback<TreeTableColumn<?,?>,TreeTableCell<?,?>>`
  TreeTableColumn.`DEFAULT_CELL_FACTORY`
  If no cellFactory is specified on a TreeTableColumn instance, then this one will be used by default.
  Methods in javafx.scene.control that return types with arguments of type TreeTableCell
  Modifier and Type
  Method
  Description
  `final ObjectProperty<Callback<TreeTableColumn<S,T>,TreeTableCell<S,T>>>`
  TreeTableColumn.`cellFactoryProperty()`
  The cell factory for all cells in this column.
  `final Callback<TreeTableColumn<S,T>,TreeTableCell<S,T>>`
  TreeTableColumn.`getCellFactory()`
  Gets the value of the `cellFactory` property.
  Method parameters in javafx.scene.control with type arguments of type TreeTableCell
  Modifier and Type
  Method
  Description
  `final void`
  TreeTableColumn.`setCellFactory(Callback<TreeTableColumn<S,T>,TreeTableCell<S,T>> value)`
  Sets the value of the `cellFactory` property.

- ## Uses of TreeTableCell in javafx.scene.control.cell

  Subclasses of TreeTableCell in javafx.scene.control.cell
  Modifier and Type
  Class
  Description
  `class`
  `CheckBoxTreeTableCell<S,T>`
  A class containing a `TreeTableCell` implementation that draws a `CheckBox` node inside the cell, optionally with a label to indicate what the checkbox represents.
  `class`
  `ChoiceBoxTreeTableCell<S,T>`
  A class containing a `TreeTableCell` implementation that draws a `ChoiceBox` node inside the cell.
  `class`
  `ComboBoxTreeTableCell<S,T>`
  A class containing a `TreeTableCell` implementation that draws a `ComboBox` node inside the cell.
  `class`
  `ProgressBarTreeTableCell<S>`
  A class containing a `TreeTableCell` implementation that draws a `ProgressBar` node inside the cell.
  `class`
  `TextFieldTreeTableCell<S,T>`
  A class containing a `TableCell` implementation that draws a `TextField` node inside the cell.
  Methods in javafx.scene.control.cell that return types with arguments of type TreeTableCell
  Modifier and Type
  Method
  Description
  `static <S> Callback<TreeTableColumn<S,Boolean>,TreeTableCell<S,Boolean>>`
  CheckBoxTreeTableCell.`forTreeTableColumn(TreeTableColumn<S,Boolean> column)`
  Creates a cell factory for use in a `TreeTableColumn` cell factory.
  `static <S, T> Callback<TreeTableColumn<S,T>,TreeTableCell<S,T>>`
  CheckBoxTreeTableCell.`forTreeTableColumn(Callback<Integer,ObservableValue<Boolean>> getSelectedProperty)`
  Creates a cell factory for use in a `TreeTableColumn` cell factory.
  `static <S, T> Callback<TreeTableColumn<S,T>,TreeTableCell<S,T>>`
  CheckBoxTreeTableCell.`forTreeTableColumn(Callback<Integer,ObservableValue<Boolean>> getSelectedProperty, boolean showLabel)`
  Creates a cell factory for use in a `TreeTableColumn` cell factory.
  `static <S, T> Callback<TreeTableColumn<S,T>,TreeTableCell<S,T>>`
  CheckBoxTreeTableCell.`forTreeTableColumn(Callback<Integer,ObservableValue<Boolean>> getSelectedProperty, StringConverter<T> converter)`
  Creates a cell factory for use in a `TreeTableColumn` cell factory.
  `static <S, T> Callback<TreeTableColumn<S,T>,TreeTableCell<S,T>>`
  ChoiceBoxTreeTableCell.`forTreeTableColumn(ObservableList<T> items)`
  Creates a ChoiceBox cell factory for use in `TreeTableColumn` controls.
  `static <S, T> Callback<TreeTableColumn<S,T>,TreeTableCell<S,T>>`
  ChoiceBoxTreeTableCell.`forTreeTableColumn(StringConverter<T> converter, ObservableList<T> items)`
  Creates a ChoiceBox cell factory for use in `TreeTableColumn` controls.
  `static <S, T> Callback<TreeTableColumn<S,T>,TreeTableCell<S,T>>`
  ChoiceBoxTreeTableCell.`forTreeTableColumn(StringConverter<T> converter, T... items)`
  Creates a ChoiceBox cell factory for use in `TreeTableColumn` controls.
  `static <S, T> Callback<TreeTableColumn<S,T>,TreeTableCell<S,T>>`
  ChoiceBoxTreeTableCell.`forTreeTableColumn(T... items)`
  Creates a ChoiceBox cell factory for use in `TreeTableColumn` controls.
  `static <S, T> Callback<TreeTableColumn<S,T>,TreeTableCell<S,T>>`
  ComboBoxTreeTableCell.`forTreeTableColumn(ObservableList<T> items)`
  Creates a ComboBox cell factory for use in `TreeTableColumn` controls.
  `static <S, T> Callback<TreeTableColumn<S,T>,TreeTableCell<S,T>>`
  ComboBoxTreeTableCell.`forTreeTableColumn(StringConverter<T> converter, ObservableList<T> items)`
  Creates a ComboBox cell factory for use in `TreeTableColumn` controls.
  `static <S, T> Callback<TreeTableColumn<S,T>,TreeTableCell<S,T>>`
  ComboBoxTreeTableCell.`forTreeTableColumn(StringConverter<T> converter, T... items)`
  Creates a ComboBox cell factory for use in `TreeTableColumn` controls.
  `static <S, T> Callback<TreeTableColumn<S,T>,TreeTableCell<S,T>>`
  ComboBoxTreeTableCell.`forTreeTableColumn(T... items)`
  Creates a ComboBox cell factory for use in `TreeTableColumn` controls.
  `static <S> Callback<TreeTableColumn<S,Double>,TreeTableCell<S,Double>>`
  ProgressBarTreeTableCell.`forTreeTableColumn()`
  Provides a `ProgressBar` that allows easy visualisation of a Number value as it proceeds from 0.0 to 1.0.
  `static <S> Callback<TreeTableColumn<S,String>,TreeTableCell<S,String>>`
  TextFieldTreeTableCell.`forTreeTableColumn()`
  Provides a `TextField` that allows editing of the cell content when the cell is double-clicked, or when `TreeTableView.edit(int, javafx.scene.control.TreeTableColumn)` is called.
  `static <S, T> Callback<TreeTableColumn<S,T>,TreeTableCell<S,T>>`
  TextFieldTreeTableCell.`forTreeTableColumn(StringConverter<T> converter)`
  Provides a `TextField` that allows editing of the cell content when the cell is double-clicked, or when `TreeTableView.edit(int, javafx.scene.control.TreeTableColumn)` is called.

- ## Uses of TreeTableCell in javafx.scene.control.skin

  Methods in javafx.scene.control.skin that return TreeTableCell
  Modifier and Type
  Method
  Description
  `protected TreeTableCell<T,?>`
  TreeTableRowSkin.`createCell(TableColumnBase tcb)`
  Creates a new cell instance that is suitable for representing the given table column instance.
  Methods in javafx.scene.control.skin with parameters of type TreeTableCell
  Modifier and Type
  Method
  Description
  `protected TreeTableColumn<T,?>`
  TreeTableRowSkin.`getTableColumn(TreeTableCell cell)`
  Returns the `TableColumnBase` instance for the given cell instance.
  `protected void`
  TreeTableRowSkin.`updateCell(TreeTableCell<T,?> cell, TreeTableRow<T> row)`
  A method to allow the given cell to be told that it is a member of the given row.
  Constructors in javafx.scene.control.skin with parameters of type TreeTableCell
  Modifier
  Constructor
  Description
  ``
  `TreeTableCellSkin(TreeTableCell<S,T> control)`
  Creates a new TreeTableCellSkin instance, installing the necessary child nodes into the Control `children` list, as well as the necessary input mappings for handling key, mouse, etc events.