# Uses of Class
javafx.scene.input.MouseEvent

Packages that use MouseEvent
Package | Description
--- | ---
javafx.scene | Provides the core set of base classes for the JavaFX Scene Graph API.
javafx.scene.input | Provides the set of classes for mouse and keyboard input event handling.

- ## Uses of MouseEvent in javafx.scene

  Methods in javafx.scene that return types with arguments of type MouseEvent
  Modifier and Type | Method | Description
  --- | --- | ---
  `EventHandler<? super MouseEvent>` | Node.`getOnDragDetected()` | Gets the value of the property onDragDetected.
  `EventHandler<? super MouseEvent>` | Scene.`getOnDragDetected()` | Gets the value of the property onDragDetected.
  `EventHandler<? super MouseEvent>` | Node.`getOnMouseClicked()` | Gets the value of the property onMouseClicked.
  `EventHandler<? super MouseEvent>` | Scene.`getOnMouseClicked()` | Gets the value of the property onMouseClicked.
  `EventHandler<? super MouseEvent>` | Node.`getOnMouseDragged()` | Gets the value of the property onMouseDragged.
  `EventHandler<? super MouseEvent>` | Scene.`getOnMouseDragged()` | Gets the value of the property onMouseDragged.
  `EventHandler<? super MouseEvent>` | Node.`getOnMouseEntered()` | Gets the value of the property onMouseEntered.
  `EventHandler<? super MouseEvent>` | Scene.`getOnMouseEntered()` | Gets the value of the property onMouseEntered.
  `EventHandler<? super MouseEvent>` | Node.`getOnMouseExited()` | Gets the value of the property onMouseExited.
  `EventHandler<? super MouseEvent>` | Scene.`getOnMouseExited()` | Gets the value of the property onMouseExited.
  `EventHandler<? super MouseEvent>` | Node.`getOnMouseMoved()` | Gets the value of the property onMouseMoved.
  `EventHandler<? super MouseEvent>` | Scene.`getOnMouseMoved()` | Gets the value of the property onMouseMoved.
  `EventHandler<? super MouseEvent>` | Node.`getOnMousePressed()` | Gets the value of the property onMousePressed.
  `EventHandler<? super MouseEvent>` | Scene.`getOnMousePressed()` | Gets the value of the property onMousePressed.
  `EventHandler<? super MouseEvent>` | Node.`getOnMouseReleased()` | Gets the value of the property onMouseReleased.
  `EventHandler<? super MouseEvent>` | Scene.`getOnMouseReleased()` | Gets the value of the property onMouseReleased.
  `ObjectProperty<EventHandler<? super MouseEvent>>` | Node.`onDragDetectedProperty()` | Defines a function to be called when drag gesture has been detected.
  `ObjectProperty<EventHandler<? super MouseEvent>>` | Scene.`onDragDetectedProperty()` | Defines a function to be called when drag gesture has been detected.
  `ObjectProperty<EventHandler<? super MouseEvent>>` | Node.`onMouseClickedProperty()` | Defines a function to be called when a mouse button has been clicked (pressed and released) on this `Node`.
  `ObjectProperty<EventHandler<? super MouseEvent>>` | Scene.`onMouseClickedProperty()` | Defines a function to be called when a mouse button has been clicked (pressed and released) on this `Scene`.
  `ObjectProperty<EventHandler<? super MouseEvent>>` | Node.`onMouseDraggedProperty()` | Defines a function to be called when a mouse button is pressed on this `Node` and then dragged.
  `ObjectProperty<EventHandler<? super MouseEvent>>` | Scene.`onMouseDraggedProperty()` | Defines a function to be called when a mouse button is pressed on this `Scene` and then dragged.
  `ObjectProperty<EventHandler<? super MouseEvent>>` | Node.`onMouseEnteredProperty()` | Defines a function to be called when the mouse enters this `Node`.
  `ObjectProperty<EventHandler<? super MouseEvent>>` | Scene.`onMouseEnteredProperty()` | Defines a function to be called when the mouse enters this `Scene`.
  `ObjectProperty<EventHandler<? super MouseEvent>>` | Node.`onMouseExitedProperty()` | Defines a function to be called when the mouse exits this `Node`.
  `ObjectProperty<EventHandler<? super MouseEvent>>` | Scene.`onMouseExitedProperty()` | Defines a function to be called when the mouse exits this `Scene`.
  `ObjectProperty<EventHandler<? super MouseEvent>>` | Node.`onMouseMovedProperty()` | Defines a function to be called when mouse cursor moves within this `Node` but no buttons have been pushed.
  `ObjectProperty<EventHandler<? super MouseEvent>>` | Scene.`onMouseMovedProperty()` | Defines a function to be called when mouse cursor moves within this `Scene` but no buttons have been pushed.
  `ObjectProperty<EventHandler<? super MouseEvent>>` | Node.`onMousePressedProperty()` | Defines a function to be called when a mouse button has been pressed on this `Node`.
  `ObjectProperty<EventHandler<? super MouseEvent>>` | Scene.`onMousePressedProperty()` | Defines a function to be called when a mouse button has been pressed on this `Scene`.
  `ObjectProperty<EventHandler<? super MouseEvent>>` | Node.`onMouseReleasedProperty()` | Defines a function to be called when a mouse button has been released on this `Node`.
  `ObjectProperty<EventHandler<? super MouseEvent>>` | Scene.`onMouseReleasedProperty()` | Defines a function to be called when a mouse button has been released on this `Scene`.

  Method parameters in javafx.scene with type arguments of type MouseEvent
  Modifier and Type | Method | Description
  --- | --- | ---
  `void` | Node.`setOnDragDetected​(EventHandler<? super MouseEvent> value)` | Sets the value of the property onDragDetected.
  `void` | Scene.`setOnDragDetected​(EventHandler<? super MouseEvent> value)` | Sets the value of the property onDragDetected.
  `void` | Node.`setOnMouseClicked​(EventHandler<? super MouseEvent> value)` | Sets the value of the property onMouseClicked.
  `void` | Scene.`setOnMouseClicked​(EventHandler<? super MouseEvent> value)` | Sets the value of the property onMouseClicked.
  `void` | Node.`setOnMouseDragged​(EventHandler<? super MouseEvent> value)` | Sets the value of the property onMouseDragged.
  `void` | Scene.`setOnMouseDragged​(EventHandler<? super MouseEvent> value)` | Sets the value of the property onMouseDragged.
  `void` | Node.`setOnMouseEntered​(EventHandler<? super MouseEvent> value)` | Sets the value of the property onMouseEntered.
  `void` | Scene.`setOnMouseEntered​(EventHandler<? super MouseEvent> value)` | Sets the value of the property onMouseEntered.
  `void` | Node.`setOnMouseExited​(EventHandler<? super MouseEvent> value)` | Sets the value of the property onMouseExited.
  `void` | Scene.`setOnMouseExited​(EventHandler<? super MouseEvent> value)` | Sets the value of the property onMouseExited.
  `void` | Node.`setOnMouseMoved​(EventHandler<? super MouseEvent> value)` | Sets the value of the property onMouseMoved.
  `void` | Scene.`setOnMouseMoved​(EventHandler<? super MouseEvent> value)` | Sets the value of the property onMouseMoved.
  `void` | Node.`setOnMousePressed​(EventHandler<? super MouseEvent> value)` | Sets the value of the property onMousePressed.
  `void` | Scene.`setOnMousePressed​(EventHandler<? super MouseEvent> value)` | Sets the value of the property onMousePressed.
  `void` | Node.`setOnMouseReleased​(EventHandler<? super MouseEvent> value)` | Sets the value of the property onMouseReleased.
  `void` | Scene.`setOnMouseReleased​(EventHandler<? super MouseEvent> value)` | Sets the value of the property onMouseReleased.

- ## Uses of MouseEvent in javafx.scene.input

  Subclasses of MouseEvent in javafx.scene.input
  Modifier and Type | Class | Description
  --- | --- | ---
  `class` | `MouseDragEvent` | Mouse drag events are delivered to potential gesture targets during full press-drag-release gestures.

  Fields in javafx.scene.input with type parameters of type MouseEvent
  Modifier and Type | Field | Description
  --- | --- | ---
  `static EventType<MouseEvent>` | MouseEvent.`ANY` | Common supertype for all mouse event types.
  `static EventType<MouseEvent>` | MouseEvent.`DRAG_DETECTED` | This event is delivered to a node that is identified as a source of a dragging gesture.
  `static EventType<MouseEvent>` | MouseEvent.`MOUSE_CLICKED` | This event occurs when a mouse button has been clicked (pressed and released on the same node).
  `static EventType<MouseEvent>` | MouseEvent.`MOUSE_DRAGGED` | This event occurs when the mouse moves with a pressed button.
  `static EventType<MouseEvent>` | MouseEvent.`MOUSE_ENTERED` | This event occurs when the mouse enters a node.
  `static EventType<MouseEvent>` | MouseEvent.`MOUSE_ENTERED_TARGET` | This event occurs when the mouse enters a node.
  `static EventType<MouseEvent>` | MouseEvent.`MOUSE_EXITED` | This event occurs when the mouse exits a node.
  `static EventType<MouseEvent>` | MouseEvent.`MOUSE_EXITED_TARGET` | This event occurs when the mouse exits a node.
  `static EventType<MouseEvent>` | MouseEvent.`MOUSE_MOVED` | This event occurs when the mouse moves within a node and no buttons are pressed.
  `static EventType<MouseEvent>` | MouseEvent.`MOUSE_PRESSED` | This event occurs when a mouse button is pressed.
  `static EventType<MouseEvent>` | MouseEvent.`MOUSE_RELEASED` | This event occurs when a mouse button is released.

  Methods in javafx.scene.input that return MouseEvent
  Modifier and Type | Method | Description
  --- | --- | ---
  `MouseEvent` | MouseEvent.`copyFor​(Object newSource, EventTarget newTarget)` | Copies this event for a different source and target.
  `MouseEvent` | MouseEvent.`copyFor​(Object newSource, EventTarget newTarget, EventType<? extends MouseEvent> eventType)` | Creates a copy of the given event with the given fields substituted.

  Methods in javafx.scene.input that return types with arguments of type MouseEvent
  Modifier and Type | Method | Description
  --- | --- | ---
  `EventType<? extends MouseEvent>` | MouseEvent.`getEventType()` |

  Methods in javafx.scene.input with parameters of type MouseEvent
  Modifier and Type | Method | Description
  --- | --- | ---
  `static MouseDragEvent` | MouseEvent.`copyForMouseDragEvent​(MouseEvent e, Object source, EventTarget target, EventType<MouseDragEvent> type, Object gestureSource, PickResult pickResult)` | Creates a copy of this mouse event of MouseDragEvent type

  Method parameters in javafx.scene.input with type arguments of type MouseEvent
  Modifier and Type | Method | Description
  --- | --- | ---
  `MouseDragEvent` | MouseDragEvent.`copyFor​(Object newSource, EventTarget newTarget, EventType<? extends MouseEvent> type)` |
  `MouseEvent` | MouseEvent.`copyFor​(Object newSource, EventTarget newTarget, EventType<? extends MouseEvent> eventType)` | Creates a copy of the given event with the given fields substituted.

  Constructor parameters in javafx.scene.input with type arguments of type MouseEvent
  Constructor | Description
  --- | ---
  `MouseEvent​(Object source, EventTarget target, EventType<? extends MouseEvent> eventType, double x, double y, double screenX, double screenY, MouseButton button, int clickCount, boolean shiftDown, boolean controlDown, boolean altDown, boolean metaDown, boolean primaryButtonDown, boolean middleButtonDown, boolean secondaryButtonDown, boolean backButtonDown, boolean forwardButtonDown, boolean synthesized, boolean popupTrigger, boolean stillSincePress, PickResult pickResult)` | Constructs new MouseEvent event.
  `MouseEvent​(Object source, EventTarget target, EventType<? extends MouseEvent> eventType, double x, double y, double screenX, double screenY, MouseButton button, int clickCount, boolean shiftDown, boolean controlDown, boolean altDown, boolean metaDown, boolean primaryButtonDown, boolean middleButtonDown, boolean secondaryButtonDown, boolean synthesized, boolean popupTrigger, boolean stillSincePress, PickResult pickResult)` | Constructs new MouseEvent event.
  `MouseEvent​(EventType<? extends MouseEvent> eventType, double x, double y, double screenX, double screenY, MouseButton button, int clickCount, boolean shiftDown, boolean controlDown, boolean altDown, boolean metaDown, boolean primaryButtonDown, boolean middleButtonDown, boolean secondaryButtonDown, boolean backButtonDown, boolean forwardButtonDown, boolean synthesized, boolean popupTrigger, boolean stillSincePress, PickResult pickResult)` | Constructs new MouseEvent event with null source and target.
  `MouseEvent​(EventType<? extends MouseEvent> eventType, double x, double y, double screenX, double screenY, MouseButton button, int clickCount, boolean shiftDown, boolean controlDown, boolean altDown, boolean metaDown, boolean primaryButtonDown, boolean middleButtonDown, boolean secondaryButtonDown, boolean synthesized, boolean popupTrigger, boolean stillSincePress, PickResult pickResult)` | Constructs new MouseEvent event with null source and target.