# Uses of Class
javafx.scene.control.TableRow

Packages that use TableRow
Package | Description
--- | ---
javafx.scene.control | The JavaFX User Interface Controls (UI Controls or just Controls) are specialized Nodes in the JavaFX Scenegraph especially suited for reuse in many different application contexts.
javafx.scene.control.skin | The javafx.scene.control.skin package is where the skin classes, typically one for each UI control, are located

- ## Uses of TableRow in javafx.scene.control

  Methods in javafx.scene.control that return TableRow
  Modifier and Type | Method | Description
  --- | --- | ---
  `TableRow<S>` | TableCell.`getTableRow()` | Gets the value of the property tableRow.

  Methods in javafx.scene.control that return types with arguments of type TableRow
  Modifier and Type | Method | Description
  --- | --- | ---
  `Callback<TableView<S>,​TableRow<S>>` | TableView.`getRowFactory()` | Gets the value of the property rowFactory.
  `ObjectProperty<Callback<TableView<S>,​TableRow<S>>>` | TableView.`rowFactoryProperty()` | A function which produces a TableRow.
  `ReadOnlyObjectProperty<TableRow<S>>` | TableCell.`tableRowProperty()` | The TableRow that this TableCell currently finds itself placed within.

  Methods in javafx.scene.control with parameters of type TableRow
  Modifier and Type | Method | Description
  --- | --- | ---
  `void` | TableCell.`updateTableRow​(TableRow tableRow)` | Updates the TableRow associated with this TableCell.

  Method parameters in javafx.scene.control with type arguments of type TableRow
  Modifier and Type | Method | Description
  --- | --- | ---
  `void` | TableView.`setRowFactory​(Callback<TableView<S>,​TableRow<S>> value)` | Sets the value of the property rowFactory.

- ## Uses of TableRow in javafx.scene.control.skin

  Constructors in javafx.scene.control.skin with parameters of type TableRow
  Constructor | Description
  --- | ---
  `TableRowSkin​(TableRow<T> control)` | Creates a new TableRowSkin instance, installing the necessary child nodes into the Control `children` list, as well as the necessary input mappings for handling key, mouse, etc events.