# Uses of Class
javafx.scene.input.RotateEvent

Packages that use RotateEvent
Package | Description
--- | ---
javafx.scene | Provides the core set of base classes for the JavaFX Scene Graph API.
javafx.scene.input | Provides the set of classes for mouse and keyboard input event handling.

- ## Uses of RotateEvent in javafx.scene

  Methods in javafx.scene that return types with arguments of type RotateEvent
  Modifier and Type | Method | Description
  --- | --- | ---
  `EventHandler<? super RotateEvent>` | Node.`getOnRotate()` | Gets the value of the property onRotate.
  `EventHandler<? super RotateEvent>` | Scene.`getOnRotate()` | Gets the value of the property onRotate.
  `EventHandler<? super RotateEvent>` | Node.`getOnRotationFinished()` | Gets the value of the property onRotationFinished.
  `EventHandler<? super RotateEvent>` | Scene.`getOnRotationFinished()` | Gets the value of the property onRotationFinished.
  `EventHandler<? super RotateEvent>` | Node.`getOnRotationStarted()` | Gets the value of the property onRotationStarted.
  `EventHandler<? super RotateEvent>` | Scene.`getOnRotationStarted()` | Gets the value of the property onRotationStarted.
  `ObjectProperty<EventHandler<? super RotateEvent>>` | Node.`onRotateProperty()` | Defines a function to be called when user performs a rotation action.
  `ObjectProperty<EventHandler<? super RotateEvent>>` | Scene.`onRotateProperty()` | Defines a function to be called when user performs a rotating action.
  `ObjectProperty<EventHandler<? super RotateEvent>>` | Node.`onRotationFinishedProperty()` | Defines a function to be called when a rotation gesture ends.
  `ObjectProperty<EventHandler<? super RotateEvent>>` | Scene.`onRotationFinishedProperty()` | Defines a function to be called when a rotating gesture ends.
  `ObjectProperty<EventHandler<? super RotateEvent>>` | Node.`onRotationStartedProperty()` | Defines a function to be called when a rotation gesture is detected.
  `ObjectProperty<EventHandler<? super RotateEvent>>` | Scene.`onRotationStartedProperty()` | Defines a function to be called when a rotating gesture is detected.

  Method parameters in javafx.scene with type arguments of type RotateEvent
  Modifier and Type | Method | Description
  --- | --- | ---
  `void` | Node.`setOnRotate​(EventHandler<? super RotateEvent> value)` | Sets the value of the property onRotate.
  `void` | Scene.`setOnRotate​(EventHandler<? super RotateEvent> value)` | Sets the value of the property onRotate.
  `void` | Node.`setOnRotationFinished​(EventHandler<? super RotateEvent> value)` | Sets the value of the property onRotationFinished.
  `void` | Scene.`setOnRotationFinished​(EventHandler<? super RotateEvent> value)` | Sets the value of the property onRotationFinished.
  `void` | Node.`setOnRotationStarted​(EventHandler<? super RotateEvent> value)` | Sets the value of the property onRotationStarted.
  `void` | Scene.`setOnRotationStarted​(EventHandler<? super RotateEvent> value)` | Sets the value of the property onRotationStarted.

- ## Uses of RotateEvent in javafx.scene.input

  Fields in javafx.scene.input with type parameters of type RotateEvent
  Modifier and Type | Field | Description
  --- | --- | ---
  `static EventType<RotateEvent>` | RotateEvent.`ANY` | Common supertype for all rotate event types.
  `static EventType<RotateEvent>` | RotateEvent.`ROTATE` | This event occurs when user performs a rotating gesture such as dragging two fingers around each other.
  `static EventType<RotateEvent>` | RotateEvent.`ROTATION_FINISHED` | This event occurs when a rotating gesture ends.
  `static EventType<RotateEvent>` | RotateEvent.`ROTATION_STARTED` | This event occurs when a rotating gesture is detected.

  Methods in javafx.scene.input that return RotateEvent
  Modifier and Type | Method | Description
  --- | --- | ---
  `RotateEvent` | RotateEvent.`copyFor​(Object newSource, EventTarget newTarget)` |
  `RotateEvent` | RotateEvent.`copyFor​(Object newSource, EventTarget newTarget, EventType<RotateEvent> type)` | Creates a copy of the given event with the given fields substituted.

  Methods in javafx.scene.input that return types with arguments of type RotateEvent
  Modifier and Type | Method | Description
  --- | --- | ---
  `EventType<RotateEvent>` | RotateEvent.`getEventType()` |

  Method parameters in javafx.scene.input with type arguments of type RotateEvent
  Modifier and Type | Method | Description
  --- | --- | ---
  `RotateEvent` | RotateEvent.`copyFor​(Object newSource, EventTarget newTarget, EventType<RotateEvent> type)` | Creates a copy of the given event with the given fields substituted.

  Constructor parameters in javafx.scene.input with type arguments of type RotateEvent
  Constructor | Description
  --- | ---
  `RotateEvent​(Object source, EventTarget target, EventType<RotateEvent> eventType, double x, double y, double screenX, double screenY, boolean shiftDown, boolean controlDown, boolean altDown, boolean metaDown, boolean direct, boolean inertia, double angle, double totalAngle, PickResult pickResult)` | Constructs new RotateEvent event.
  `RotateEvent​(EventType<RotateEvent> eventType, double x, double y, double screenX, double screenY, boolean shiftDown, boolean controlDown, boolean altDown, boolean metaDown, boolean direct, boolean inertia, double angle, double totalAngle, PickResult pickResult)` | Constructs new RotateEvent event with null source and target