Module javafx.controls
Package javafx.scene.control

# Class Cell<T>

java.lang.Object
javafx.scene.Node
javafx.scene.Parent
javafx.scene.layout.Region
javafx.scene.control.Control
javafx.scene.control.Labeled
javafx.scene.control.Cell<T>

Type Parameters:
  `T` - The type of the item contained within the Cell.

All Implemented Interfaces:
  `Styleable`, `EventTarget`, `Skinnable`

Direct Known Subclasses:
  `DateCell`, `IndexedCell`

    public class Cell<T>
    extends Labeled

The Cell API is used for virtualized controls such as `ListView`, `TreeView`, and `TableView`. A Cell is a `Labeled` `Control`, and is used to render a single "row" inside a ListView, TreeView or TableView. Cells are also used for each individual 'cell' inside a TableView (i.e. each row/column intersection). See the JavaDoc for each control separately for more detail.

Every Cell is associated with a single data item (represented by the `item` property). The Cell is responsible for rendering that item and, where appropriate, for editing the item. An item within a Cell may be represented by text or some other control such as a `CheckBox`, `ChoiceBox` or any other `Node` such as a `HBox`, `GridPane`, or even a `Rectangle`.

Because TreeView, ListView, TableView and other such controls can potentially be used for displaying incredibly large amounts of data, it is not feasible to create an actual Cell for every single item in the control. We represent extremely large data sets using only very few Cells. Each Cell is "recycled", or reused. This is what we mean when we say that these controls are virtualized.

Since Cell is a Control, it is essentially a "model". Its Skin is responsible for defining the look and layout, while the Behavior is responsible for handling all input events and using that information to modify the Control state. Also, the Cell is styled from CSS just like any other Control. However, it is not necessary to implement a Skin for most uses of a Cell. This is because a cell factory can be set - this is detailed more shortly.

Because by far the most common use case for cells is to show text to a user, this use case is specially optimized for within Cell. This is done by Cell extending from `Labeled`. This means that subclasses of Cell need only set the `text` property, rather than create a separate `Label` and set that within the Cell. However, for situations where something more than just plain text is called for, it is possible to place any `Node` in the Cell `graphic` property. Despite the term, a graphic can be any Node, and will be fully interactive. For example, a ListCell might be configured with a `Button` as its graphic. The Button text could then be bound to the cells `item` property. In this way, whenever the item in the Cell changes, the Button text is automatically updated.

Cell sets focusTraversable to false.

Cell Factories

The default representation of the Cell `item` is up to the various virtualized container's skins to render. For example, the ListView by default will convert the item to a String and call `Labeled.setText(java.lang.String)` with this value. If you want to specialize the Cell used for the ListView (for example), then you must provide an implementation of the `cellFactory` callback function defined on the ListView. Similar API exists on most controls that use Cells (for example, `TreeView`, `TableView`, `TableColumn` and `ListView`.

The cell factory is called by the platform whenever it determines that a new cell needs to be created. For example, perhaps your ListView has 10 million items. Creating all 10 million cells would be prohibitively expensive. So instead the ListView skin implementation might only create just enough cells to fit the visual space. If the ListView is resized to be larger, the system will determine that it needs to create some additional cells. In this case it will call the cellFactory callback function (if one is provided) to create the Cell implementation that should be used. If no cell factory is provided, the built-in default implementation will be used.

The implementation of the cell factory is then responsible not just for creating a Cell instance, but also configuring that Cell such that it reacts to changes in its state. For example, if I were to create a custom Cell which formatted Numbers such that they would appear as currency types, I might do so like this:

     public class MoneyFormatCell extends ListCell<Number> {

         public MoneyFormatCell() {    }

         @Override protected void updateItem(Number item, boolean empty) {
             // calling super here is very important - don't skip this!
             super.updateItem(item, empty);

             // format the number as if it were a monetary value using the
             // formatting relevant to the current locale. This would format
             // 43.68 as "$43.68", and -23.67 as "-$23.67"
             setText(item == null ? "" : NumberFormat.getCurrencyInstance().format(item));

             // change the text fill based on whether it is positive (green)
             // or negative (red). If the cell is selected, the text will
             // always be white (so that it can be read against the blue
             // background), and if the value is zero, we'll make it black.
             if (item != null) {
                 double value = item.doubleValue();
                 setTextFill(isSelected() ? Color.WHITE :
                     value == 0 ? Color.BLACK :
                     value < 0 ? Color.RED : Color.GREEN);
             }
         }
     }

This class could then be used inside a ListView as such:

     ObservableList<Number> money = ...;
     final ListView<Number> listView = new ListView<Number>(money);
     listView.setCellFactory(new Callback<ListView<Number>, ListCell<Number>>() {
         @Override public ListCell<Number> call(ListView<Number> list) {
             return new MoneyFormatCell();
         }
     });

In this example an anonymous inner class is created, that simply returns instances of MoneyFormatCell whenever it is called. The MoneyFormatCell class extends `ListCell`, overriding the `updateItem` method. This method is called whenever the item in the cell changes, for example when the user scrolls the ListView or the content of the underlying data model changes (and the cell is reused to represent some different item in the ListView). Because of this, there is no need to manage bindings - simply react to the change in items when this method occurs. In the example above, whenever the item changes, we update the cell text property, and also modify the text fill to ensure that we get the correct visuals. In addition, if the cell is "empty" (meaning it is used to fill out space in the ListView but doesn't have any data associated with it), then we just use the empty String.

Note that there are additional methods prefixed with 'update' that may be of interest, so be sure to read the API documentation for Cell, and subclasses of Cell, closely.

Of course, we can also use the binding API rather than overriding the 'update' methods. Shown below is a very trivial example of how this could be achieved.

     public class BoundLabelCell extends ListCell<String> {

         public BoundLabelCell() {
             textProperty().bind(itemProperty());
         }
     }

## Key Design Goals

- Both time and memory efficient for large data sets
- Easy to build and use libraries for custom cells
- Easy to customize cell visuals
- Easy to customize display formatting (12.34 as $12.34 or 1234% etc)
- Easy to extend for custom visuals
- Easy to have "panels" of data for the visuals
- Easy to animate the cell size or other properties

## Key Use Cases

Following are a number of key use cases used to drive the Cell API design, along with code examples showing how those use cases are satisfied by this API. This is by no means to be considered the definitive list of capabilities or features supported, but rather, to provide some guidance as to how to use the Cell API. The examples below are focused on the ListView, but the same philosophy applies to TreeCells or other kinds of cells.

Changing the Cell's Colors

This should be extraordinarily simple in JavaFX. Each Cell can be styled directly from CSS. So for example, if you wanted to change the default background of every cell in a ListView to be WHITE you could do the following CSS:

     .list-cell {
       -fx-padding: 3 3 3 3;
       -fx-background-color: white;
     }

If you wanted to set the color of selected ListView cells to be blue, you could add this to your CSS file:

     .list-cell:selected {
       -fx-background-color: blue;
     }

Most Cell implementations extend from `IndexedCell` rather than Cell. IndexedCell adds two other pseudoclass states: "odd" and "even". Using this you can get alternate row striping by doing something like this in your CSS file:

     .list-cell:odd {
       -fx-background-color: grey;
     }

Each of these examples require no code changes. Simply update your CSS file to alter the colors. You can also use the "hover" and other pseudoclasses in CSS the same as with other controls.

Another approach to the first example above (formatting a list of numbers) would be to use style classes. Suppose you had an `ObservableList` of Numbers to display in a ListView and wanted to color all of the negative values red and all positive or 0 values black. One way to achieve this is with a custom cellFactory which changes the styleClass of the Cell based on whether the value is negative or positive. This is as simple as adding code to test if the number in the cell is negative, and adding a "negative" styleClass. If the number is not negative, the "negative" string should be removed. This approach allows for the colors to be defined from CSS, allowing for simple customization. The CSS file would then include something like the following:

     .list-cell {
       -fx-text-fill: black;
     }

     .list-cell .negative {
       -fx-text-fill: red;
     }

## Editing

Most virtualized controls that use the Cell architecture (e.g. `ListView`, `TreeView`, `TableView` and `TreeTableView`) all support the notion of editing values directly via the cell. You can learn more about the control-specific details by going to the 'editing' section in the class documentation for the controls linked above. The remainder of this section will cover some of the finer details of editing with cells.

The general flow of editing is as follows (note that in these steps the `ListView` control is used as an example, but similar API exists for all controls mentioned above, and the process is exactly the same in general):

1. User requests a cell enter editing mode (via keyboard or mouse commands), or the developer requests that a cell enter editing mode (by calling a method such as the ListView `edit` method. Note: If the user double-clicks or fires an appropriate keyboard command to initiate editing, then they are effectively calling the appropriate edit method on the control (i.e. the entry method for user-initiated and developer-initiated editing is the same).
2. Each cell in the visible region of the control is notified that the current `editing cell` has changed, and checks to see if it is itself. At this point one of three things can happen:
   1. If the editing index is the same index as the cell, `startEdit()` will be called on this cell. Some pointers:
      1. It is recommended that subclasses of Cell override the `startEdit()` method to update the visuals of the cell when enters the editing state. Note however that it is very important that subclasses that override the `startEdit()` method continue to call `super.startEdit()` so that parent classes can update additional state that is necessary for editing to be successful.
      2. Within the `startEdit()` method is an ideal time to change the visuals of the cell. For example (and note that this example is more fleshed out in the UI control javadocs for `ListView`, etc), you may set the `Labeled.graphicProperty()` of the cell to a `TextField` and set the `Labeled.textProperty()` to null. This would allow end users to then type in input and make changes to your data model.
      3. When the user has completed editing, they will want to commit or cancel their change. This is your responsibility to handle (e.g. by having the Enter key `commit the edit` and the ESC key `cancel the edit`). You do this by attaching the appropriate event listeners to the nodes you show whilst in the editing state.
   2. If the editing index is not the same index as the cell, and if the cell is currently in the `editing state`, `cancelEdit()` will be called on this cell. As with the `startEdit()` method, you should override this method to clean up the visuals of the cell (and most probably return the `Labeled.graphicProperty()` back to null and set the `Labeled.textProperty()` to its (possibly new) value. Again, be sure to always call `super.cancelEdit()` to make sure all state is correctly updated.
   3. If the editing index is not the same index as the cell, and if the cell is not currently in the `isEditing()` editing state}, then nothing will happen on this cell.

Since:
  JavaFX 2.0

- ## Property Summary

  Properties
  Type | Property | Description
  --- | --- | ---
  `BooleanProperty` | `editable` | A property representing whether this cell is allowed to be put into an editing state.
  `ReadOnlyBooleanProperty` | `editing` | Property representing whether this cell is currently in its editing state.
  `ReadOnlyBooleanProperty` | `empty` | A property used to represent whether the cell has any contents.
  `ObjectProperty<T>` | `item` | The data value associated with this Cell.
  `ReadOnlyBooleanProperty` | `selected` | Indicates whether or not this cell has been selected.

  ### Properties inherited from class javafx.scene.control.Labeled

  `alignment, contentDisplay, ellipsisString, font, graphic, graphicTextGap, labelPadding, lineSpacing, mnemonicParsing, textAlignment, textFill, textOverrun, text, underline, wrapText`

  ### Properties inherited from class javafx.scene.control.Control

  `contextMenu, skin, tooltip`

  ### Properties inherited from class javafx.scene.layout.Region

  `background, border, cacheShape, centerShape, height, insets, maxHeight, maxWidth, minHeight, minWidth, opaqueInsets, padding, prefHeight, prefWidth, scaleShape, shape, snapToPixel, width`

  ### Properties inherited from class javafx.scene.Parent

  `needsLayout`

  ### Properties inherited from class javafx.scene.Node

  `accessibleHelp, accessibleRoleDescription, accessibleRole, accessibleText, blendMode, boundsInLocal, boundsInParent, cacheHint, cache, clip, cursor, depthTest, disabled, disable, effectiveNodeOrientation, effect, eventDispatcher, focused, focusTraversable, hover, id, inputMethodRequests, layoutBounds, layoutX, layoutY, localToParentTransform, localToSceneTransform, managed, mouseTransparent, nodeOrientation, onContextMenuRequested, onDragDetected, onDragDone, onDragDropped, onDragEntered, onDragExited, onDragOver, onInputMethodTextChanged, onKeyPressed, onKeyReleased, onKeyTyped, onMouseClicked, onMouseDragEntered, onMouseDragExited, onMouseDragged, onMouseDragOver, onMouseDragReleased, onMouseEntered, onMouseExited, onMouseMoved, onMousePressed, onMouseReleased, onRotate, onRotationFinished, onRotationStarted, onScrollFinished, onScroll, onScrollStarted, onSwipeDown, onSwipeLeft, onSwipeRight, onSwipeUp, onTouchMoved, onTouchPressed, onTouchReleased, onTouchStationary, onZoomFinished, onZoom, onZoomStarted, opacity, parent, pickOnBounds, pressed, rotate, rotationAxis, scaleX, scaleY, scaleZ, scene, style, translateX, translateY, translateZ, viewOrder, visible`

- ## Field Summary

  ### Fields inherited from class javafx.scene.layout.Region

  `USE_COMPUTED_SIZE, USE_PREF_SIZE`

  ### Fields inherited from class javafx.scene.Node

  `BASELINE_OFFSET_SAME_AS_HEIGHT`

- ## Constructor Summary

  Constructors
  Constructor | Description
  --- | ---
  `Cell()` | Creates a default Cell with the default style class of 'cell'.

- ## Method Summary

  Modifier and Type | Method | Description
  --- | --- | ---
  `void` | `cancelEdit()` | Call this function to transition from an editing state into a non-editing state, without saving any user input.
  `void` | `commitEdit​(T newValue)` | Call this function when appropriate (based on the user interaction requirements of your cell editing user interface) to do two things: Fire the appropriate events back to the backing UI control (e.g.
  `BooleanProperty` | `editableProperty()` | A property representing whether this cell is allowed to be put into an editing state.
  `ReadOnlyBooleanProperty` | `editingProperty()` | Property representing whether this cell is currently in its editing state.
  `ReadOnlyBooleanProperty` | `emptyProperty()` | A property used to represent whether the cell has any contents.
  `protected Boolean` | `getInitialFocusTraversable()` | Returns the initial focus traversable state of this control, for use by the JavaFX CSS engine to correctly set its initial value.
  `T` | `getItem()` | Returns the data value associated with this Cell.
  `boolean` | `isEditable()` | Returns whether this cell is allowed to be put into an editing state.
  `boolean` | `isEditing()` | Represents whether the cell is currently in its editing state or not.
  `boolean` | `isEmpty()` | Returns a boolean representing whether the cell is considered to be empty or not.
  `protected boolean` | `isItemChanged​(T oldItem, T newItem)` | This method is called by Cell subclasses so that certain CPU-intensive actions (specifically, calling `updateItem(Object, boolean)`) are only performed when necessary (that is, they are only performed when the currently set `item` is considered to be different than the proposed new item that could be set).
  `boolean` | `isSelected()` | Returns whether this cell is currently selected or not.
  `ObjectProperty<T>` | `itemProperty()` | The data value associated with this Cell.
  `protected void` | `layoutChildren()` | Invoked during the layout pass to layout the children in this `Parent`.
  `ReadOnlyBooleanProperty` | `selectedProperty()` | Indicates whether or not this cell has been selected.
  `void` | `setEditable​(boolean value)` | Allows for certain cells to not be able to be edited.
  `void` | `setItem​(T value)` | Sets the item to the given value - should not be called directly as the item is managed by the virtualized control.
  `void` | `startEdit()` | Call this function to transition from a non-editing state into an editing state, if the cell is editable.
  `protected void` | `updateItem​(T item, boolean empty)` | The updateItem method should not be called by developers, but it is the best method for developers to override to allow for them to customise the visuals of the cell.
  `void` | `updateSelected​(boolean selected)` | Updates whether this cell is in a selected state or not.

  ### Methods inherited from class javafx.scene.control.Labeled

  `alignmentProperty, contentDisplayProperty, ellipsisStringProperty, fontProperty, getAlignment, getClassCssMetaData, getContentBias, getContentDisplay, getControlCssMetaData, getEllipsisString, getFont, getGraphic, getGraphicTextGap, getInitialAlignment, getLabelPadding, getLineSpacing, getText, getTextAlignment, getTextFill, getTextOverrun, graphicProperty, graphicTextGapProperty, isMnemonicParsing, isUnderline, isWrapText, labelPaddingProperty, lineSpacingProperty, mnemonicParsingProperty, setAlignment, setContentDisplay, setEllipsisString, setFont, setGraphic, setGraphicTextGap, setLineSpacing, setMnemonicParsing, setText, setTextAlignment, setTextFill, setTextOverrun, setUnderline, setWrapText, textAlignmentProperty, textFillProperty, textOverrunProperty, textProperty, toString, underlineProperty, wrapTextProperty`

  ### Methods inherited from class javafx.scene.control.Control

  `computeMaxHeight, computeMaxWidth, computeMinHeight, computeMinWidth, computePrefHeight, computePrefWidth, contextMenuProperty, createDefaultSkin, executeAccessibleAction, getBaselineOffset, getContextMenu, getCssMetaData, getSkin, getTooltip, isResizable, queryAccessibleAttribute, setContextMenu, setSkin, setTooltip, skinProperty, tooltipProperty`

  ### Methods inherited from class javafx.scene.layout.Region

  `backgroundProperty, borderProperty, cacheShapeProperty, centerShapeProperty, getBackground, getBorder, getHeight, getInsets, getMaxHeight, getMaxWidth, getMinHeight, getMinWidth, getOpaqueInsets, getPadding, getPrefHeight, getPrefWidth, getShape, getUserAgentStylesheet, getWidth, heightProperty, insetsProperty, isCacheShape, isCenterShape, isScaleShape, isSnapToPixel, layoutInArea, layoutInArea, layoutInArea, layoutInArea, maxHeight, maxHeightProperty, maxWidth, maxWidthProperty, minHeight, minHeightProperty, minWidth, minWidthProperty, opaqueInsetsProperty, paddingProperty, positionInArea, positionInArea, prefHeight, prefHeightProperty, prefWidth, prefWidthProperty, resize, scaleShapeProperty, setBackground, setBorder, setCacheShape, setCenterShape, setHeight, setMaxHeight, setMaxSize, setMaxWidth, setMinHeight, setMinSize, setMinWidth, setOpaqueInsets, setPadding, setPrefHeight, setPrefSize, setPrefWidth, setScaleShape, setShape, setSnapToPixel, setWidth, shapeProperty, snappedBottomInset, snappedLeftInset, snappedRightInset, snappedTopInset, snapPosition, snapPositionX, snapPositionY, snapSize, snapSizeX, snapSizeY, snapSpace, snapSpaceX, snapSpaceY, snapToPixelProperty, widthProperty`

  ### Methods inherited from class javafx.scene.Parent

  `getChildren, getChildrenUnmodifiable, getManagedChildren, getStylesheets, isNeedsLayout, layout, lookup, needsLayoutProperty, requestLayout, requestParentLayout, setNeedsLayout, updateBounds`

  ### Methods inherited from class javafx.scene.Node

  `accessibleHelpProperty, accessibleRoleDescriptionProperty, accessibleRoleProperty, accessibleTextProperty, addEventFilter, addEventHandler, applyCss, autosize, blendModeProperty, boundsInLocalProperty, boundsInParentProperty, buildEventDispatchChain, cacheHintProperty, cacheProperty, clipProperty, computeAreaInScreen, contains, contains, cursorProperty, depthTestProperty, disabledProperty, disableProperty, effectiveNodeOrientationProperty, effectProperty, eventDispatcherProperty, fireEvent, focusedProperty, focusTraversableProperty, getAccessibleHelp, getAccessibleRole, getAccessibleRoleDescription, getAccessibleText, getBlendMode, getBoundsInLocal, getBoundsInParent, getCacheHint, getClip, getCursor, getDepthTest, getEffect, getEffectiveNodeOrientation, getEventDispatcher, getId, getInitialCursor, getInputMethodRequests, getLayoutBounds, getLayoutX, getLayoutY, getLocalToParentTransform, getLocalToSceneTransform, getNodeOrientation, getOnContextMenuRequested, getOnDragDetected, getOnDragDone, getOnDragDropped, getOnDragEntered, getOnDragExited, getOnDragOver, getOnInputMethodTextChanged, getOnKeyPressed, getOnKeyReleased, getOnKeyTyped, getOnMouseClicked, getOnMouseDragEntered, getOnMouseDragExited, getOnMouseDragged, getOnMouseDragOver, getOnMouseDragReleased, getOnMouseEntered, getOnMouseExited, getOnMouseMoved, getOnMousePressed, getOnMouseReleased, getOnRotate, getOnRotationFinished, getOnRotationStarted, getOnScroll, getOnScrollFinished, getOnScrollStarted, getOnSwipeDown, getOnSwipeLeft, getOnSwipeRight, getOnSwipeUp, getOnTouchMoved, getOnTouchPressed, getOnTouchReleased, getOnTouchStationary, getOnZoom, getOnZoomFinished, getOnZoomStarted, getOpacity, getParent, getProperties, getPseudoClassStates, getRotate, getRotationAxis, getScaleX, getScaleY, getScaleZ, getScene, getStyle, getStyleableParent, getStyleClass, getTransforms, getTranslateX, getTranslateY, getTranslateZ, getTypeSelector, getUserData, getViewOrder, hasProperties, hoverProperty, idProperty, inputMethodRequestsProperty, intersects, intersects, isCache, isDisable, isDisabled, isFocused, isFocusTraversable, isHover, isManaged, isMouseTransparent, isPickOnBounds, isPressed, isVisible, layoutBoundsProperty, layoutXProperty, layoutYProperty, localToParent, localToParent, localToParent, localToParent, localToParent, localToParentTransformProperty, localToScene, localToScene, localToScene, localToScene, localToScene, localToScene, localToScene, localToScene, localToScene, localToScene, localToSceneTransformProperty, localToScreen, localToScreen, localToScreen, localToScreen, localToScreen, lookupAll, managedProperty, mouseTransparentProperty, nodeOrientationProperty, notifyAccessibleAttributeChanged, onContextMenuRequestedProperty, onDragDetectedProperty, onDragDoneProperty, onDragDroppedProperty, onDragEnteredProperty, onDragExitedProperty, onDragOverProperty, onInputMethodTextChangedProperty, onKeyPressedProperty, onKeyReleasedProperty, onKeyTypedProperty, onMouseClickedProperty, onMouseDragEnteredProperty, onMouseDragExitedProperty, onMouseDraggedProperty, onMouseDragOverProperty, onMouseDragReleasedProperty, onMouseEnteredProperty, onMouseExitedProperty, onMouseMovedProperty, onMousePressedProperty, onMouseReleasedProperty, onRotateProperty, onRotationFinishedProperty, onRotationStartedProperty, onScrollFinishedProperty, onScrollProperty, onScrollStartedProperty, onSwipeDownProperty, onSwipeLeftProperty, onSwipeRightProperty, onSwipeUpProperty, onTouchMovedProperty, onTouchPressedProperty, onTouchReleasedProperty, onTouchStationaryProperty, onZoomFinishedProperty, onZoomProperty, onZoomStartedProperty, opacityProperty, parentProperty, parentToLocal, parentToLocal, parentToLocal, parentToLocal, parentToLocal, pickOnBoundsProperty, pressedProperty, pseudoClassStateChanged, relocate, removeEventFilter, removeEventHandler, requestFocus, resizeRelocate, rotateProperty, rotationAxisProperty, scaleXProperty, scaleYProperty, scaleZProperty, sceneProperty, sceneToLocal, sceneToLocal, sceneToLocal, sceneToLocal, sceneToLocal, sceneToLocal, sceneToLocal, sceneToLocal, screenToLocal, screenToLocal, screenToLocal, setAccessibleHelp, setAccessibleRole, setAccessibleRoleDescription, setAccessibleText, setBlendMode, setCache, setCacheHint, setClip, setCursor, setDepthTest, setDisable, setDisabled, setEffect, setEventDispatcher, setEventHandler, setFocused, setFocusTraversable, setHover, setId, setInputMethodRequests, setLayoutX, setLayoutY, setManaged, setMouseTransparent, setNodeOrientation, setOnContextMenuRequested, setOnDragDetected, setOnDragDone, setOnDragDropped, setOnDragEntered, setOnDragExited, setOnDragOver, setOnInputMethodTextChanged, setOnKeyPressed, setOnKeyReleased, setOnKeyTyped, setOnMouseClicked, setOnMouseDragEntered, setOnMouseDragExited, setOnMouseDragged, setOnMouseDragOver, setOnMouseDragReleased, setOnMouseEntered, setOnMouseExited, setOnMouseMoved, setOnMousePressed, setOnMouseReleased, setOnRotate, setOnRotationFinished, setOnRotationStarted, setOnScroll, setOnScrollFinished, setOnScrollStarted, setOnSwipeDown, setOnSwipeLeft, setOnSwipeRight, setOnSwipeUp, setOnTouchMoved, setOnTouchPressed, setOnTouchReleased, setOnTouchStationary, setOnZoom, setOnZoomFinished, setOnZoomStarted, setOpacity, setPickOnBounds, setPressed, setRotate, setRotationAxis, setScaleX, setScaleY, setScaleZ, setStyle, setTranslateX, setTranslateY, setTranslateZ, setUserData, setViewOrder, setVisible, snapshot, snapshot, startDragAndDrop, startFullDrag, styleProperty, toBack, toFront, translateXProperty, translateYProperty, translateZProperty, usesMirroring, viewOrderProperty, visibleProperty`

  ### Methods inherited from class java.lang.Object

  `clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait`

  ### Methods inherited from interface javafx.css.Styleable

  `getStyleableNode`

- ## Property Details

  - ### item

    public final ObjectProperty<T> itemProperty
    The data value associated with this Cell. This value is set by the virtualized Control when the Cell is created or updated. This represents the raw data value.

    This value should only be set in subclasses of Cell by the virtualised user interface controls that know how to properly work with the Cell class.

    Returns:
      the data value associated with this cell

  - ### empty

    public final ReadOnlyBooleanProperty emptyProperty
    A property used to represent whether the cell has any contents. If true, then the Cell contains no data and is not associated with any data item in the virtualized Control.

    When a cell is empty, it can be styled differently via the 'empty' CSS pseudo class state. For example, it may not receive any alternate row highlighting, or it may not receive hover background fill when hovered.

    See Also:
      `isEmpty()`

  - ### selected

    public final ReadOnlyBooleanProperty selectedProperty
    Indicates whether or not this cell has been selected. For example, a ListView defines zero or more cells as being the "selected" cells.
    See Also:
      `isSelected()`

  - ### editing

    public final ReadOnlyBooleanProperty editingProperty
    Property representing whether this cell is currently in its editing state.
    See Also:
      `isEditing()`

  - ### editable

    public final BooleanProperty editableProperty
    A property representing whether this cell is allowed to be put into an editing state. By default editable is set to true in Cells (although for a subclass of Cell to be allowed to enter its editing state, it may have to satisfy additional criteria. For example, ListCell requires that the ListView `editable` property is also true.
    See Also:
      `isEditable()`, `setEditable(boolean)`

- ## Constructor Details

  - ### Cell

    public Cell()
    Creates a default Cell with the default style class of 'cell'.

- ## Method Details

  - ### itemProperty

    public final ObjectProperty<T> itemProperty()
    The data value associated with this Cell. This value is set by the virtualized Control when the Cell is created or updated. This represents the raw data value.

    This value should only be set in subclasses of Cell by the virtualised user interface controls that know how to properly work with the Cell class.

    Returns:
      the data value associated with this cell

  - ### setItem

    public final void setItem​(T value)
    Sets the item to the given value - should not be called directly as the item is managed by the virtualized control.
    Parameters:
      `value` - the new data value to set in this cell

  - ### getItem

    public final T getItem()
    Returns the data value associated with this Cell.
    Returns:
      the data value associated with this cell

  - ### emptyProperty

    public final ReadOnlyBooleanProperty emptyProperty()
    A property used to represent whether the cell has any contents. If true, then the Cell contains no data and is not associated with any data item in the virtualized Control.

    When a cell is empty, it can be styled differently via the 'empty' CSS pseudo class state. For example, it may not receive any alternate row highlighting, or it may not receive hover background fill when hovered.

    See Also:
      `isEmpty()`

  - ### isEmpty

    public final boolean isEmpty()
    Returns a boolean representing whether the cell is considered to be empty or not.
    Returns:
      true if cell is empty, otherwise false

  - ### selectedProperty

    public final ReadOnlyBooleanProperty selectedProperty()
    Indicates whether or not this cell has been selected. For example, a ListView defines zero or more cells as being the "selected" cells.
    See Also:
      `isSelected()`

  - ### isSelected

    public final boolean isSelected()
    Returns whether this cell is currently selected or not.
    Returns:
      True if the cell is selected, false otherwise.

  - ### isEditing

    public final boolean isEditing()
    Represents whether the cell is currently in its editing state or not.
    Returns:
      true if this cell is currently in its editing state, otherwise false

  - ### editingProperty

    public final ReadOnlyBooleanProperty editingProperty()
    Property representing whether this cell is currently in its editing state.
    See Also:
      `isEditing()`

  - ### setEditable

    public final void setEditable​(boolean value)
    Allows for certain cells to not be able to be edited. This is useful in cases where, say, a List has 'header rows' - it does not make sense for the header rows to be editable, so they should have editable set to false.
    Parameters:
      `value` - A boolean representing whether the cell is editable or not. If true, the cell is editable, and if it is false, the cell can not be edited.

  - ### isEditable

    public final boolean isEditable()
    Returns whether this cell is allowed to be put into an editing state.
    Returns:
      true if this cell is allowed to be put into an editing state, otherwise false

  - ### editableProperty

    public final BooleanProperty editableProperty()
    A property representing whether this cell is allowed to be put into an editing state. By default editable is set to true in Cells (although for a subclass of Cell to be allowed to enter its editing state, it may have to satisfy additional criteria. For example, ListCell requires that the ListView `editable` property is also true.
    See Also:
      `isEditable()`, `setEditable(boolean)`

  - ### startEdit

    public void startEdit()
    Call this function to transition from a non-editing state into an editing state, if the cell is editable. If this cell is already in an editing state, it will stay in it.

  - ### cancelEdit

    public void cancelEdit()
    Call this function to transition from an editing state into a non-editing state, without saving any user input.

  - ### commitEdit

    public void commitEdit​(T newValue)
    Call this function when appropriate (based on the user interaction requirements of your cell editing user interface) to do two things:
    1. Fire the appropriate events back to the backing UI control (e.g. `ListView`). This will begin the process of pushing this edit back to the relevant data source / property (although it does not guarantee that this will be successful - that is dependent upon the specific edit commit handler being used). Refer to the UI control class javadoc for more detail.
    2. Begin the transition from an editing state into a non-editing state.

    In general there is no need to override this method in custom cell implementations - it should be sufficient to simply call this method when appropriate (e.g. when the user pressed the Enter key, you may do something like `cell.commitEdit(converter.fromString(textField.getText()));`

    Parameters:
      `newValue` - The value as input by the end user, which should be persisted in the relevant way given the data source underpinning the user interface and the install edit commit handler of the UI control.

  - ### layoutChildren

    protected void layoutChildren()
    Invoked during the layout pass to layout the children in this `Parent`. By default it will only set the size of managed, resizable content to their preferred sizes and does not do any node positioning.

    Subclasses should override this function to layout content as needed.

    Overrides:
      `layoutChildren` in class `Control`

  - ### updateItem

    protected void updateItem​(T item, boolean empty)
    The updateItem method should not be called by developers, but it is the best method for developers to override to allow for them to customise the visuals of the cell. To clarify, developers should never call this method in their code (they should leave it up to the UI control, such as the `ListView` control) to call this method. However, the purpose of having the updateItem method is so that developers, when specifying custom cell factories (again, like the ListView `cell factory`), the updateItem method can be overridden to allow for complete customisation of the cell.

    It is very important that subclasses of Cell override the updateItem method properly, as failure to do so will lead to issues such as blank cells or cells with unexpected content appearing within them. Here is an example of how to properly override the updateItem method:

         protected void updateItem(T item, boolean empty) {
             super.updateItem(item, empty);

             if (empty || item == null) {
                 setText(null);
                 setGraphic(null);
             } else {
                 setText(item.toString());
             }
         }

    Note in this code sample two important points:

    1. We call the super.updateItem(T, boolean) method. If this is not done, the item and empty properties are not correctly set, and you are likely to end up with graphical issues.
    2. We test for the `empty` condition, and if true, we set the text and graphic properties to null. If we do not do this, it is almost guaranteed that end users will see graphical artifacts in cells unexpectedly.
    Parameters:
      `item` - The new item for the cell.
      `empty` - whether or not this cell represents data from the list. If it is empty, then it does not represent any domain data, but is a cell being used to render an "empty" row.

  - ### updateSelected

    public void updateSelected​(boolean selected)
    Updates whether this cell is in a selected state or not.
    Parameters:
      `selected` - whether or not to select this cell.

  - ### isItemChanged

    protected boolean isItemChanged​(T oldItem, T newItem)
    This method is called by Cell subclasses so that certain CPU-intensive actions (specifically, calling `updateItem(Object, boolean)`) are only performed when necessary (that is, they are only performed when the currently set `item` is considered to be different than the proposed new item that could be set).

    The default implementation of this method tests against equality, but developers are able to override this method to perform checks in other ways that are specific to their domain.

    Parameters:
      `oldItem` - The currently-set item contained within the cell (i.e. it is the same as what is available via `getItem()`).
      `newItem` - The item that will be set in the cell, if this method returns true. If this method returns false, it may not be set.
    Returns:
      Returns true if the new item is considered to be different than the old item. By default this method tests against equality, but subclasses may alter the implementation to test appropriate to their needs.
    Since:
      JavaFX 8u40

  - ### getInitialFocusTraversable

    protected Boolean getInitialFocusTraversable()
    Returns the initial focus traversable state of this control, for use by the JavaFX CSS engine to correctly set its initial value. This method is overridden as by default UI controls have focus traversable set to true, but that is not appropriate for this control.
    Overrides:
      `getInitialFocusTraversable` in class `Control`
    Returns:
      the initial focus traversable state of this control
    Since:
      9