Module javafx.controls
Package javafx.scene.control.skin

# Class TreeTableCellSkin<S,​T>

java.lang.Object
javafx.scene.control.SkinBase<C>
javafx.scene.control.skin.LabeledSkinBase<C>
javafx.scene.control.skin.CellSkinBase<C>
javafx.scene.control.skin.TableCellSkinBase<TreeItem<S>,​T,​TreeTableCell<S,​T>>
javafx.scene.control.skin.TreeTableCellSkin<S,​T>

Type Parameters:
  `S` - The type of the UI control (e.g. the type of the 'row'), this is wrapped in a TreeItem.
  `T` - The type of the content in the cell, based on its `TreeTableColumn`.

All Implemented Interfaces:
  `Skin<TreeTableCell<S,​T>>`

    public class TreeTableCellSkin<S,​T>
    extends TableCellSkinBase<TreeItem<S>,​T,​TreeTableCell<S,​T>>

Default skin implementation for the `TreeTableCell` control.

Since:
  9
See Also:
  `TreeTableCell`

- ## Property Summary

  Properties
  Type | Property | Description
  --- | --- | ---
  `ReadOnlyObjectProperty<TreeTableColumn<S,​T>>` | `tableColumn` | The TableColumnBase instance that is responsible for this Cell.

  ### Properties inherited from class javafx.scene.control.skin.CellSkinBase

  `cellSize`

- ## Constructor Summary

  Constructors
  Constructor | Description
  --- | ---
  `TreeTableCellSkin​(TreeTableCell<S,​T> control)` | Creates a new TreeTableCellSkin instance, installing the necessary child nodes into the Control `children` list, as well as the necessary input mappings for handling key, mouse, etc events.

- ## Method Summary

  Modifier and Type | Method | Description
  --- | --- | ---
  `void` | `dispose()` | Called by a Skinnable when the Skin is replaced on the Skinnable.
  `ReadOnlyObjectProperty<TreeTableColumn<S,​T>>` | `tableColumnProperty()` | The TableColumnBase instance that is responsible for this Cell.

  ### Methods inherited from class javafx.scene.control.skin.TableCellSkinBase

  `computePrefWidth, getTableColumn, layoutChildren`

  ### Methods inherited from class javafx.scene.control.skin.CellSkinBase

  `cellSizeProperty, getCellSize, getClassCssMetaData, getCssMetaData`

  ### Methods inherited from class javafx.scene.control.skin.LabeledSkinBase

  `computeBaselineOffset, computeMaxHeight, computeMaxWidth, computeMinHeight, computeMinWidth, computePrefHeight, layoutLabelInArea, layoutLabelInArea, queryAccessibleAttribute, updateChildren`

  ### Methods inherited from class javafx.scene.control.SkinBase

  `consumeMouseEvents, executeAccessibleAction, getChildren, getNode, getSkinnable, layoutInArea, layoutInArea, layoutInArea, positionInArea, positionInArea, pseudoClassStateChanged, registerChangeListener, snappedBottomInset, snappedLeftInset, snappedRightInset, snappedTopInset, snapPosition, snapPositionX, snapPositionY, snapSize, snapSizeX, snapSizeY, snapSpace, snapSpaceX, snapSpaceY, unregisterChangeListeners`

  ### Methods inherited from class java.lang.Object

  `clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait`

- ## Property Details

  - ### tableColumn

    public ReadOnlyObjectProperty<TreeTableColumn<S,​T>> tableColumnProperty
    The TableColumnBase instance that is responsible for this Cell.
    Specified by:
      `tableColumnProperty` in class `TableCellSkinBase<TreeItem<S>,​T,​TreeTableCell<S,​T>>`
    See Also:
      `TableCellSkinBase.getTableColumn()`

- ## Constructor Details

  - ### TreeTableCellSkin

    public TreeTableCellSkin​(TreeTableCell<S,​T> control)
    Creates a new TreeTableCellSkin instance, installing the necessary child nodes into the Control `children` list, as well as the necessary input mappings for handling key, mouse, etc events.
    Parameters:
      `control` - The control that this skin should be installed onto.

- ## Method Details

  - ### dispose

    public void dispose()
    Called by a Skinnable when the Skin is replaced on the Skinnable. This method allows a Skin to implement any logic necessary to clean up itself after the Skin is no longer needed. It may be used to release native resources. The methods `Skin.getSkinnable()` and `Skin.getNode()` should return null following a call to dispose. Calling dispose twice has no effect.
    Specified by:
      `dispose` in interface `Skin<S>`
    Overrides:
      `dispose` in class `TableCellSkinBase<TreeItem<S>,​T,​TreeTableCell<S,​T>>`

  - ### tableColumnProperty

    public ReadOnlyObjectProperty<TreeTableColumn<S,​T>> tableColumnProperty()
    The TableColumnBase instance that is responsible for this Cell.
    Specified by:
      `tableColumnProperty` in class `TableCellSkinBase<TreeItem<S>,​T,​TreeTableCell<S,​T>>`
    See Also:
      `TableCellSkinBase.getTableColumn()`