Module javafx.controls
Package javafx.scene.control

## Class ButtonBase

- java.lang.Object
- - javafx.scene.Node
  - - javafx.scene.Parent
    - - javafx.scene.layout.Region
      - - javafx.scene.control.Control
        - - javafx.scene.control.Labeled
          - - javafx.scene.control.ButtonBase

- All Implemented Interfaces:
    `Styleable`, `EventTarget`, `Skinnable`
  Direct Known Subclasses:
    `Button`, `CheckBox`, `Hyperlink`, `MenuButton`, `ToggleButton`

      public abstract class ButtonBase
      extends Labeled

  Base class for button-like UI Controls, including Hyperlinks, Buttons, ToggleButtons, CheckBoxes, and RadioButtons. The primary contribution of ButtonBase is providing a consistent API for handling the concept of button "arming". In UIs, a button will typically only "fire" if some user gesture occurs while the button is "armed". For example, a Button may be armed if the mouse is pressed and the Button is enabled and the mouse is over the button. In such a situation, if the mouse is then released, then the Button is "fired", meaning its action takes place.
  Since:
    JavaFX 2.0

- - ### Property Summary

    Properties
    Type | Property | Description
    --- | --- | ---
    `ReadOnlyBooleanProperty` | `armed` | Indicates that the button has been "armed" such that a mouse release will cause the button's action to be invoked.
    `ObjectProperty<EventHandler<ActionEvent>>` | `onAction` | The button's action, which is invoked whenever the button is fired.

    - ### Properties inherited from class javafx.scene.control.Labeled

      `alignment, contentDisplay, ellipsisString, font, graphic, graphicTextGap, labelPadding, lineSpacing, mnemonicParsing, textAlignment, textFill, textOverrun, text, underline, wrapText`

    - ### Properties inherited from class javafx.scene.control.Control

      `contextMenu, skin, tooltip`

    - ### Properties inherited from class javafx.scene.layout.Region

      `background, border, cacheShape, centerShape, height, insets, maxHeight, maxWidth, minHeight, minWidth, opaqueInsets, padding, prefHeight, prefWidth, scaleShape, shape, snapToPixel, width`

    - ### Properties inherited from class javafx.scene.Parent

      `needsLayout`

    - ### Properties inherited from class javafx.scene.Node

      `accessibleHelp, accessibleRoleDescription, accessibleRole, accessibleText, blendMode, boundsInLocal, boundsInParent, cacheHint, cache, clip, cursor, depthTest, disabled, disable, effectiveNodeOrientation, effect, eventDispatcher, focused, focusTraversable, hover, id, inputMethodRequests, layoutBounds, layoutX, layoutY, localToParentTransform, localToSceneTransform, managed, mouseTransparent, nodeOrientation, onContextMenuRequested, onDragDetected, onDragDone, onDragDropped, onDragEntered, onDragExited, onDragOver, onInputMethodTextChanged, onKeyPressed, onKeyReleased, onKeyTyped, onMouseClicked, onMouseDragEntered, onMouseDragExited, onMouseDragged, onMouseDragOver, onMouseDragReleased, onMouseEntered, onMouseExited, onMouseMoved, onMousePressed, onMouseReleased, onRotate, onRotationFinished, onRotationStarted, onScrollFinished, onScroll, onScrollStarted, onSwipeDown, onSwipeLeft, onSwipeRight, onSwipeUp, onTouchMoved, onTouchPressed, onTouchReleased, onTouchStationary, onZoomFinished, onZoom, onZoomStarted, opacity, parent, pickOnBounds, pressed, rotate, rotationAxis, scaleX, scaleY, scaleZ, scene, style, translateX, translateY, translateZ, viewOrder, visible`

  - ### Field Summary

    - ### Fields inherited from class javafx.scene.layout.Region

      `USE_COMPUTED_SIZE, USE_PREF_SIZE`

    - ### Fields inherited from class javafx.scene.Node

      `BASELINE_OFFSET_SAME_AS_HEIGHT`

  - ### Constructor Summary

    Constructors
    Constructor | Description
    --- | ---
    `ButtonBase()` | Create a default ButtonBase with empty text.
    `ButtonBase​(String text)` | Create a ButtonBase with the given text.
    `ButtonBase​(String text, Node graphic)` | Create a ButtonBase with the given text and graphic.

  - ### Method Summary

    All Methods Instance Methods Abstract Methods Concrete Methods
    Modifier and Type | Method | Description
    --- | --- | ---
    `void` | `arm()` | Arms the button.
    `ReadOnlyBooleanProperty` | `armedProperty()` | Indicates that the button has been "armed" such that a mouse release will cause the button's action to be invoked.
    `void` | `disarm()` | Disarms the button.
    `void` | `executeAccessibleAction​(AccessibleAction action, Object... parameters)` | This method is called by the assistive technology to request the action indicated by the argument should be executed.
    `abstract void` | `fire()` | Invoked when a user gesture indicates that an event for this `ButtonBase` should occur.
    `EventHandler<ActionEvent>` | `getOnAction()` | Gets the value of the property onAction.
    `boolean` | `isArmed()` | Gets the value of the property armed.
    `ObjectProperty<EventHandler<ActionEvent>>` | `onActionProperty()` | The button's action, which is invoked whenever the button is fired.
    `void` | `setOnAction​(EventHandler<ActionEvent> value)` | Sets the value of the property onAction.

    - ### Methods inherited from class javafx.scene.control.Labeled

      `alignmentProperty, contentDisplayProperty, ellipsisStringProperty, fontProperty, getAlignment, getClassCssMetaData, getContentBias, getContentDisplay, getControlCssMetaData, getEllipsisString, getFont, getGraphic, getGraphicTextGap, getInitialAlignment, getLabelPadding, getLineSpacing, getText, getTextAlignment, getTextFill, getTextOverrun, graphicProperty, graphicTextGapProperty, isMnemonicParsing, isUnderline, isWrapText, labelPaddingProperty, lineSpacingProperty, mnemonicParsingProperty, setAlignment, setContentDisplay, setEllipsisString, setFont, setGraphic, setGraphicTextGap, setLineSpacing, setMnemonicParsing, setText, setTextAlignment, setTextFill, setTextOverrun, setUnderline, setWrapText, textAlignmentProperty, textFillProperty, textOverrunProperty, textProperty, toString, underlineProperty, wrapTextProperty`

    - ### Methods inherited from class javafx.scene.control.Control

      `computeMaxHeight, computeMaxWidth, computeMinHeight, computeMinWidth, computePrefHeight, computePrefWidth, contextMenuProperty, createDefaultSkin, getBaselineOffset, getContextMenu, getCssMetaData, getInitialFocusTraversable, getSkin, getTooltip, isResizable, layoutChildren, queryAccessibleAttribute, setContextMenu, setSkin, setTooltip, skinProperty, tooltipProperty`

    - ### Methods inherited from class javafx.scene.layout.Region

      `backgroundProperty, borderProperty, cacheShapeProperty, centerShapeProperty, getBackground, getBorder, getHeight, getInsets, getMaxHeight, getMaxWidth, getMinHeight, getMinWidth, getOpaqueInsets, getPadding, getPrefHeight, getPrefWidth, getShape, getUserAgentStylesheet, getWidth, heightProperty, insetsProperty, isCacheShape, isCenterShape, isScaleShape, isSnapToPixel, layoutInArea, layoutInArea, layoutInArea, layoutInArea, maxHeight, maxHeightProperty, maxWidth, maxWidthProperty, minHeight, minHeightProperty, minWidth, minWidthProperty, opaqueInsetsProperty, paddingProperty, positionInArea, positionInArea, prefHeight, prefHeightProperty, prefWidth, prefWidthProperty, resize, scaleShapeProperty, setBackground, setBorder, setCacheShape, setCenterShape, setHeight, setMaxHeight, setMaxSize, setMaxWidth, setMinHeight, setMinSize, setMinWidth, setOpaqueInsets, setPadding, setPrefHeight, setPrefSize, setPrefWidth, setScaleShape, setShape, setSnapToPixel, setWidth, shapeProperty, snappedBottomInset, snappedLeftInset, snappedRightInset, snappedTopInset, snapPosition, snapPositionX, snapPositionY, snapSize, snapSizeX, snapSizeY, snapSpace, snapSpaceX, snapSpaceY, snapToPixelProperty, widthProperty`

    - ### Methods inherited from class javafx.scene.Parent

      `getChildren, getChildrenUnmodifiable, getManagedChildren, getStylesheets, isNeedsLayout, layout, lookup, needsLayoutProperty, requestLayout, requestParentLayout, setNeedsLayout, updateBounds`

    - ### Methods inherited from class javafx.scene.Node

      `accessibleHelpProperty, accessibleRoleDescriptionProperty, accessibleRoleProperty, accessibleTextProperty, addEventFilter, addEventHandler, applyCss, autosize, blendModeProperty, boundsInLocalProperty, boundsInParentProperty, buildEventDispatchChain, cacheHintProperty, cacheProperty, clipProperty, computeAreaInScreen, contains, contains, cursorProperty, depthTestProperty, disabledProperty, disableProperty, effectiveNodeOrientationProperty, effectProperty, eventDispatcherProperty, fireEvent, focusedProperty, focusTraversableProperty, getAccessibleHelp, getAccessibleRole, getAccessibleRoleDescription, getAccessibleText, getBlendMode, getBoundsInLocal, getBoundsInParent, getCacheHint, getClip, getCursor, getDepthTest, getEffect, getEffectiveNodeOrientation, getEventDispatcher, getId, getInitialCursor, getInputMethodRequests, getLayoutBounds, getLayoutX, getLayoutY, getLocalToParentTransform, getLocalToSceneTransform, getNodeOrientation, getOnContextMenuRequested, getOnDragDetected, getOnDragDone, getOnDragDropped, getOnDragEntered, getOnDragExited, getOnDragOver, getOnInputMethodTextChanged, getOnKeyPressed, getOnKeyReleased, getOnKeyTyped, getOnMouseClicked, getOnMouseDragEntered, getOnMouseDragExited, getOnMouseDragged, getOnMouseDragOver, getOnMouseDragReleased, getOnMouseEntered, getOnMouseExited, getOnMouseMoved, getOnMousePressed, getOnMouseReleased, getOnRotate, getOnRotationFinished, getOnRotationStarted, getOnScroll, getOnScrollFinished, getOnScrollStarted, getOnSwipeDown, getOnSwipeLeft, getOnSwipeRight, getOnSwipeUp, getOnTouchMoved, getOnTouchPressed, getOnTouchReleased, getOnTouchStationary, getOnZoom, getOnZoomFinished, getOnZoomStarted, getOpacity, getParent, getProperties, getPseudoClassStates, getRotate, getRotationAxis, getScaleX, getScaleY, getScaleZ, getScene, getStyle, getStyleableParent, getStyleClass, getTransforms, getTranslateX, getTranslateY, getTranslateZ, getTypeSelector, getUserData, getViewOrder, hasProperties, hoverProperty, idProperty, inputMethodRequestsProperty, intersects, intersects, isCache, isDisable, isDisabled, isFocused, isFocusTraversable, isHover, isManaged, isMouseTransparent, isPickOnBounds, isPressed, isVisible, layoutBoundsProperty, layoutXProperty, layoutYProperty, localToParent, localToParent, localToParent, localToParent, localToParent, localToParentTransformProperty, localToScene, localToScene, localToScene, localToScene, localToScene, localToScene, localToScene, localToScene, localToScene, localToScene, localToSceneTransformProperty, localToScreen, localToScreen, localToScreen, localToScreen, localToScreen, lookupAll, managedProperty, mouseTransparentProperty, nodeOrientationProperty, notifyAccessibleAttributeChanged, onContextMenuRequestedProperty, onDragDetectedProperty, onDragDoneProperty, onDragDroppedProperty, onDragEnteredProperty, onDragExitedProperty, onDragOverProperty, onInputMethodTextChangedProperty, onKeyPressedProperty, onKeyReleasedProperty, onKeyTypedProperty, onMouseClickedProperty, onMouseDragEnteredProperty, onMouseDragExitedProperty, onMouseDraggedProperty, onMouseDragOverProperty, onMouseDragReleasedProperty, onMouseEnteredProperty, onMouseExitedProperty, onMouseMovedProperty, onMousePressedProperty, onMouseReleasedProperty, onRotateProperty, onRotationFinishedProperty, onRotationStartedProperty, onScrollFinishedProperty, onScrollProperty, onScrollStartedProperty, onSwipeDownProperty, onSwipeLeftProperty, onSwipeRightProperty, onSwipeUpProperty, onTouchMovedProperty, onTouchPressedProperty, onTouchReleasedProperty, onTouchStationaryProperty, onZoomFinishedProperty, onZoomProperty, onZoomStartedProperty, opacityProperty, parentProperty, parentToLocal, parentToLocal, parentToLocal, parentToLocal, parentToLocal, pickOnBoundsProperty, pressedProperty, pseudoClassStateChanged, relocate, removeEventFilter, removeEventHandler, requestFocus, resizeRelocate, rotateProperty, rotationAxisProperty, scaleXProperty, scaleYProperty, scaleZProperty, sceneProperty, sceneToLocal, sceneToLocal, sceneToLocal, sceneToLocal, sceneToLocal, sceneToLocal, sceneToLocal, sceneToLocal, screenToLocal, screenToLocal, screenToLocal, setAccessibleHelp, setAccessibleRole, setAccessibleRoleDescription, setAccessibleText, setBlendMode, setCache, setCacheHint, setClip, setCursor, setDepthTest, setDisable, setDisabled, setEffect, setEventDispatcher, setEventHandler, setFocused, setFocusTraversable, setHover, setId, setInputMethodRequests, setLayoutX, setLayoutY, setManaged, setMouseTransparent, setNodeOrientation, setOnContextMenuRequested, setOnDragDetected, setOnDragDone, setOnDragDropped, setOnDragEntered, setOnDragExited, setOnDragOver, setOnInputMethodTextChanged, setOnKeyPressed, setOnKeyReleased, setOnKeyTyped, setOnMouseClicked, setOnMouseDragEntered, setOnMouseDragExited, setOnMouseDragged, setOnMouseDragOver, setOnMouseDragReleased, setOnMouseEntered, setOnMouseExited, setOnMouseMoved, setOnMousePressed, setOnMouseReleased, setOnRotate, setOnRotationFinished, setOnRotationStarted, setOnScroll, setOnScrollFinished, setOnScrollStarted, setOnSwipeDown, setOnSwipeLeft, setOnSwipeRight, setOnSwipeUp, setOnTouchMoved, setOnTouchPressed, setOnTouchReleased, setOnTouchStationary, setOnZoom, setOnZoomFinished, setOnZoomStarted, setOpacity, setPickOnBounds, setPressed, setRotate, setRotationAxis, setScaleX, setScaleY, setScaleZ, setStyle, setTranslateX, setTranslateY, setTranslateZ, setUserData, setViewOrder, setVisible, snapshot, snapshot, startDragAndDrop, startFullDrag, styleProperty, toBack, toFront, translateXProperty, translateYProperty, translateZProperty, usesMirroring, viewOrderProperty, visibleProperty`

    - ### Methods inherited from class java.lang.Object

      `clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait`

    - ### Methods inherited from interface javafx.css.Styleable

      `getStyleableNode`

- - ### Property Detail

    - #### armed

          public final ReadOnlyBooleanProperty armedProperty

      Indicates that the button has been "armed" such that a mouse release will cause the button's action to be invoked. This is subtly different from pressed. Pressed indicates that the mouse has been pressed on a Node and has not yet been released. `arm` however also takes into account whether the mouse is actually over the button and pressed.
      See Also:
        `isArmed()`

    - #### onAction

          public final ObjectProperty<EventHandler<ActionEvent>> onActionProperty

      The button's action, which is invoked whenever the button is fired. This may be due to the user clicking on the button with the mouse, or by a touch event, or by a key press, or if the developer programmatically invokes the `fire()` method.
      See Also:
        `getOnAction()`, `setOnAction(EventHandler)`

  - ### Constructor Detail

    - #### ButtonBase

          public ButtonBase()

      Create a default ButtonBase with empty text.

    - #### ButtonBase

          public ButtonBase​(String text)

      Create a ButtonBase with the given text.
      Parameters:
        `text` - null text is treated as the empty string

    - #### ButtonBase

          public ButtonBase​(String text,
                            Node graphic)

      Create a ButtonBase with the given text and graphic.
      Parameters:
        `text` - null text is treated as the empty string
        `graphic` - a null graphic is acceptable

  - ### Method Detail

    - #### armedProperty

          public final ReadOnlyBooleanProperty armedProperty()

      Indicates that the button has been "armed" such that a mouse release will cause the button's action to be invoked. This is subtly different from pressed. Pressed indicates that the mouse has been pressed on a Node and has not yet been released. `arm` however also takes into account whether the mouse is actually over the button and pressed.
      See Also:
        `isArmed()`

    - #### isArmed

          public final boolean isArmed()

      Gets the value of the property armed.
      Property description:
        Indicates that the button has been "armed" such that a mouse release will cause the button's action to be invoked. This is subtly different from pressed. Pressed indicates that the mouse has been pressed on a Node and has not yet been released. `arm` however also takes into account whether the mouse is actually over the button and pressed.

    - #### onActionProperty

          public final ObjectProperty<EventHandler<ActionEvent>> onActionProperty()

      The button's action, which is invoked whenever the button is fired. This may be due to the user clicking on the button with the mouse, or by a touch event, or by a key press, or if the developer programmatically invokes the `fire()` method.
      See Also:
        `getOnAction()`, `setOnAction(EventHandler)`

    - #### setOnAction

          public final void setOnAction​(EventHandler<ActionEvent> value)

      Sets the value of the property onAction.
      Property description:
        The button's action, which is invoked whenever the button is fired. This may be due to the user clicking on the button with the mouse, or by a touch event, or by a key press, or if the developer programmatically invokes the `fire()` method.

    - #### getOnAction

          public final EventHandler<ActionEvent> getOnAction()

      Gets the value of the property onAction.
      Property description:
        The button's action, which is invoked whenever the button is fired. This may be due to the user clicking on the button with the mouse, or by a touch event, or by a key press, or if the developer programmatically invokes the `fire()` method.

    - #### arm

          public void arm()

      Arms the button. An armed button will fire an action (whether that be the action of a `Button` or toggling selection on a `CheckBox` or some other behavior) on the next expected UI gesture. Note: This function is intended to be used by experts, primarily by those implementing new Skins or Behaviors. It is not common for developers or designers to access this function directly.

    - #### disarm

          public void disarm()

      Disarms the button. See `arm()`. Note: This function is intended to be used by experts, primarily by those implementing new Skins or Behaviors. It is not common for developers or designers to access this function directly.

    - #### fire

          public abstract void fire()

      Invoked when a user gesture indicates that an event for this `ButtonBase` should occur.

      If invoked, this method will be executed regardless of the status of `arm()`.

    - #### executeAccessibleAction

          public void executeAccessibleAction​(AccessibleAction action,
                                              Object... parameters)

      This method is called by the assistive technology to request the action indicated by the argument should be executed.

      This method is commonly overridden by subclasses to implement action that are required for a specific role.
      If a particular action is not handled, the superclass implementation must be called.

      Overrides:
        `executeAccessibleAction` in class `Control`
      Parameters:
        `action` - the action to execute
        `parameters` - optional list of parameters
      See Also:
        `AccessibleAction`